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Sly Instigator PRM

Other printings of "Sly Instigator": C21 #32 C21 #359 CLB #736 PRM #90028

Card

id79598
artistJustine Cruz
artistIds4d6acc42-7bac-42cb-ac57-a56355292e89
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9499
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsGoad
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameSly Instigator
number90028
originalPrintings
originalReleaseDate2021-05-01
originalText
otherFaceIds
power2
printingsC21, CLB, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypes
text{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
toughness4
typeCreature — Human Wizard
typesCreature
uuideca69234-3cf8-5e10-9979-578aaeca974f
variations
watermark
setNameMagic Online Promos

Identifiers

id79598
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc95a78c5-b70f-5f81-8d06-64e116e2e837
mtgoFoilId
mtgoId90028
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf43367d3-ceb2-4b91-a624-639d226de554
scryfallIllustrationId5cf0308f-3c12-4107-a4cf-d6c5860f1817
scryfallOracleId8c2dd8dc-8623-4518-b3fd-dcb9f647fa98
tcgplayerEtchedProductId
tcgplayerProductId
uuideca69234-3cf8-5e10-9979-578aaeca974f

Legalities

id79598
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuideca69234-3cf8-5e10-9979-578aaeca974f
vintageLegal

Purchase URLs

id79598
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuideca69234-3cf8-5e10-9979-578aaeca974f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-04-16If you leave the game, any creatures you've goaded remain goaded until your next turn would have begun. They don't immediately stop being goaded and don't remain goaded indefinitely.
2021-04-16Once a creature an opponent controls has been legally blocked, activating Sly Instigator's ability won't change or undo that block.
2023-06-30Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
2023-06-30Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
2023-06-30If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
2023-06-30If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
2023-06-30If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

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