Other printings of "Hunted Bonebrute": MKM #87 PMKM #87p PMKM #87s MKM #400
| id | 56029 |
|---|---|
| artist | Maxime Minard |
| artistIds | a9065769-afcd-4e54-a3c0-5809e7b4108b |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 5862 |
| edhrecSaltiness | 0.13 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Disguise, Menace |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{B} |
| manaValue | 3 |
| name | Hunted Bonebrute |
| number | 400 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise {1}{B} |
| otherFaceIds | |
| power | 6 |
| printings | MKM, PMKM |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832'], 'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832']} |
| subsets | |
| subtypes | Skeleton, Beast |
| supertypes | |
| text | Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B} |
| toughness | 2 |
| type | Creature — Skeleton Beast |
| types | Creature |
| uuid | d866142c-a604-52c2-bbae-4b4875191f90 |
| variations | 5f75aa30-7159-5f5c-92fc-c5671a0a99ca |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 56029 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291264 |
| cardKingdomId | 290057 |
| cardsphereFoilId | |
| cardsphereId | 115975 |
| deckboxId | 87578 |
| mcmId | 751994 |
| mcmMetaId | 429783 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 61e498a9-7cbe-527d-a374-c2f358b9fff8 |
| mtgoFoilId | |
| mtgoId | 121266 |
| multiverseId | 649730 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 1edff2c6-a259-4442-9e21-07572d0d1665 |
| scryfallIllustrationId | 7da38c7b-507f-4816-a1c2-6d68b3e9ae15 |
| scryfallOracleId | c1d9c41a-0941-4b7e-b8a6-890d30386458 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 534076 |
| uuid | d866142c-a604-52c2-bbae-4b4875191f90 |
| id | 56029 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | d866142c-a604-52c2-bbae-4b4875191f90 |
| vintage | Legal |
| id | 56029 |
|---|---|
| cardKingdom | https://mtgjson.com/links/48790a5943c63ad7 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/2c3ceeb4e207d4df |
| cardmarket | https://mtgjson.com/links/097742a3fe261580 |
| tcgplayer | https://mtgjson.com/links/396056644ff08887 |
| tcgplayerEtched | |
| uuid | d866142c-a604-52c2-bbae-4b4875191f90 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 遭缉骨身兽 | 生物 — 骷髅妖/野兽 | 威慑 当遭缉骨身兽进战场时,目标对手派出两个1/1白色的狗衍生生物。 当遭缉骨身兽死去时,每位对手各失去3点生命。 伪装{1}{B} | 649862 | ||
| French | Brutos au rabais | Créature — squelette et bête | Menace Quand le Brutos au rabais arrive sur le champ de bataille, un adversaire ciblé crée deux jetons de créature 1/1 blanche Chien. Quand le Brutos au rabais meurt, chaque adversaire perd 3 points de vie. Déguisement {1}{B} | 649796 | ||
| German | Gejagter Knochenrohling | Kreatur — Skelett, Bestie | Bedrohlich Wenn der Gejagte Knochenrohling ins Spiel kommt, erzeugt ein Gegner deiner Wahl zwei 1/1 weiße Hund-Kreaturenspielsteine. Wenn der Gejagte Knochenrohling stirbt, verliert jeder Gegner 3 Lebenspunkte. Verkleidung {1}{B} | 649763 | ||
| Japanese | 狩り立てられた暴骨 | クリーチャー — スケルトン・ビースト | 威迫 狩り立てられた暴骨が戦場に出たとき、対戦相手1人を対象とする。そのプレイヤーは白の1/1の犬・クリーチャー・トークン2体を生成する。 狩り立てられた暴骨が死亡したとき、各対戦相手はそれぞれ3点のライフを失う。 変装{1}{B} | 649829 |
| date | text |
|---|---|
| 2024-02-02 | A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost. |
| 2024-02-02 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments. |
| 2024-02-02 | Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot. |
| 2024-02-02 | At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so. |
| 2024-02-02 | Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature. |
| 2024-02-02 | Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger. |
| 2024-02-02 | If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up. |
| 2024-02-02 | If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends. |
| 2024-02-02 | The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have. |
| 2024-02-02 | The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost. |
| 2024-02-02 | Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped. |
| 2024-02-02 | You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield. |
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