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Hunted Bonebrute MKM

Other printings of "Hunted Bonebrute": MKM #87 PMKM #87p PMKM #87s MKM #400

Card

id56029
artistMaxime Minard
artistIdsa9065769-afcd-4e54-a3c0-5809e7b4108b
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5862
edhrecSaltiness0.13
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Menace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameHunted Bonebrute
number400
originalPrintings
originalReleaseDate
originalTextMenace
When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
otherFaceIds
power6
printingsMKM, PMKM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832'], 'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832']}
subsets
subtypesSkeleton, Beast
supertypes
textMenace
When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise {1}{B}
toughness2
typeCreature — Skeleton Beast
typesCreature
uuidd866142c-a604-52c2-bbae-4b4875191f90
variations5f75aa30-7159-5f5c-92fc-c5671a0a99ca
watermark
setNameMurders at Karlov Manor

Identifiers

id56029
cardKingdomEtchedId
cardKingdomFoilId291264
cardKingdomId290057
cardsphereFoilId
cardsphereId115975
deckboxId87578
mcmId751994
mcmMetaId429783
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id61e498a9-7cbe-527d-a374-c2f358b9fff8
mtgoFoilId
mtgoId121266
multiverseId649730
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1edff2c6-a259-4442-9e21-07572d0d1665
scryfallIllustrationId7da38c7b-507f-4816-a1c2-6d68b3e9ae15
scryfallOracleIdc1d9c41a-0941-4b7e-b8a6-890d30386458
tcgplayerEtchedProductId
tcgplayerProductId534076
uuidd866142c-a604-52c2-bbae-4b4875191f90

Legalities

id56029
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidd866142c-a604-52c2-bbae-4b4875191f90
vintageLegal

Purchase URLs

id56029
cardKingdomhttps://mtgjson.com/links/48790a5943c63ad7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2c3ceeb4e207d4df
cardmarkethttps://mtgjson.com/links/097742a3fe261580
tcgplayerhttps://mtgjson.com/links/396056644ff08887
tcgplayerEtched
uuidd866142c-a604-52c2-bbae-4b4875191f90

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified遭缉骨身兽生物 — 骷髅妖/野兽威慑
当遭缉骨身兽进战场时,目标对手派出两个1/1白色的狗衍生生物。
当遭缉骨身兽死去时,每位对手各失去3点生命。
伪装{1}{B}
649862
FrenchBrutos au rabaisCréature — squelette et bêteMenace
Quand le Brutos au rabais arrive sur le champ de bataille, un adversaire ciblé crée deux jetons de créature 1/1 blanche Chien.
Quand le Brutos au rabais meurt, chaque adversaire perd 3 points de vie.
Déguisement {1}{B}
649796
GermanGejagter KnochenrohlingKreatur — Skelett, BestieBedrohlich
Wenn der Gejagte Knochenrohling ins Spiel kommt, erzeugt ein Gegner deiner Wahl zwei 1/1 weiße Hund-Kreaturenspielsteine.
Wenn der Gejagte Knochenrohling stirbt, verliert jeder Gegner 3 Lebenspunkte.
Verkleidung {1}{B}
649763
Japanese狩り立てられた暴骨クリーチャー — スケルトン・ビースト威迫
狩り立てられた暴骨が戦場に出たとき、対戦相手1人を対象とする。そのプレイヤーは白の1/1の犬・クリーチャー・トークン2体を生成する。
狩り立てられた暴骨が死亡したとき、各対戦相手はそれぞれ3点のライフを失う。
変装{1}{B}
649829

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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