Other printings of "Grim Strider": PLST #AKH-94 AKH #94
| id | 71550 |
|---|---|
| artist | Christine Choi |
| artistIds | b8266529-1ffe-41e7-9969-fcf39f61426b |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 27761 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams." —Pytamun, initiate of Nef crop |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B} |
| manaValue | 4 |
| name | Grim Strider |
| number | AKH-94 |
| originalPrintings | |
| originalReleaseDate | 2023-06-23 |
| originalText | |
| otherFaceIds | |
| power | 6 |
| printings | AKH, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | PLST |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['2eed0d45-cdbe-567f-a44a-045f17ecd55a', '331d181e-ccef-5814-bf27-347a9c57a92e', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d']} |
| subsets | |
| subtypes | Horror |
| supertypes | |
| text | This creature gets -1/-1 for each card in your hand. |
| toughness | 6 |
| type | Creature — Horror |
| types | Creature |
| uuid | 886c88e5-2170-5aeb-b4e7-243598c0f256 |
| variations | |
| watermark | |
| setName | The List |
| id | 71550 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 278130 |
| cardsphereFoilId | |
| cardsphereId | 104682 |
| deckboxId | 80078 |
| mcmId | 718574 |
| mcmMetaId | 225387 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 21ee7779-bfbf-5895-bbc9-c02f7dcfd2db |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | b0f95360-a2d8-4908-8148-6019bf3c6c99 |
| scryfallIllustrationId | dc173866-90b1-47b7-b06f-f686c9a675aa |
| scryfallOracleId | b9dcdf5b-0fdb-4d8e-8ddf-08e44f67018d |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 498622 |
| uuid | 886c88e5-2170-5aeb-b4e7-243598c0f256 |
| id | 71550 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 886c88e5-2170-5aeb-b4e7-243598c0f256 |
| vintage | Legal |
| id | 71550 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4ae8048f6cc7e931 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/9fa3588a8ccc3652 |
| tcgplayer | https://mtgjson.com/links/03fe7d7913b4db3d |
| tcgplayerEtched | |
| uuid | 886c88e5-2170-5aeb-b4e7-243598c0f256 |
No foreign data.
| date | text |
|---|---|
| 2017-04-18 | Because damage remains marked on a creature until it’s removed as the turn ends, the damage a Grim Strider takes during combat may become lethal if you draw cards later in the turn. |
| 2017-04-18 | If a spell or ability causes you to draw cards and then has you remove some from hand (such as by discarding them or putting them on top of your library), Grim Strider may briefly have 0 toughness or less. As long as its toughness is 1 or greater again after the spell or ability is finished resolving, it will remain on the battlefield. |
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