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Dictation Quillograph UST

Card

id99385
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameDictation Quillograph
number175
originalPrintings
originalReleaseDate
originalTextWhenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
otherFaceIds
power
printingsUST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
toughness
typeArtifact — Contraption
typesArtifact
uuid507db51a-c0ba-5a3a-a347-e76ffec014a1
variations
watermarkagentsofsneak
setNameUnstable

Identifiers

id99385
cardKingdomEtchedId
cardKingdomFoilId215794
cardKingdomId215570
cardsphereFoilId52654
cardsphereId52559
deckboxId37635
mcmId314020
mcmMetaId235420
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8ecfb1c8-7e27-5d64-8809-e5336efd92af
mtgoFoilId
mtgoId
multiverseId439564
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallId782d7294-14e6-4773-af8e-40b39f4f701a
scryfallIllustrationId3c7845b7-4a85-4610-98fe-2a2f7208c184
scryfallOracleId87e1e5a5-6970-4025-a068-2f53b038dec6
tcgplayerEtchedProductId
tcgplayerProductId153153
uuid507db51a-c0ba-5a3a-a347-e76ffec014a1

Legalities

id99385
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid507db51a-c0ba-5a3a-a347-e76ffec014a1
vintage

Purchase URLs

id99385
cardKingdomhttps://mtgjson.com/links/15b660b7f527a585
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0fbd7e85acaf20e3
cardmarkethttps://mtgjson.com/links/ba4b7992a0ccf828
tcgplayerhttps://mtgjson.com/links/d9d9f027198490c2
tcgplayerEtched
uuid507db51a-c0ba-5a3a-a347-e76ffec014a1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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