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Buzz Buggy UST

Card

id99383
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameBuzz Buggy
number173
originalPrintings
originalReleaseDate
originalTextWhenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
otherFaceIds
power
printingsUST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
toughness
typeArtifact — Contraption
typesArtifact
uuide480472e-b538-5637-815e-324aee4519b1
variations
watermarkgoblinexplosioneers
setNameUnstable

Identifiers

id99383
cardKingdomEtchedId
cardKingdomFoilId215792
cardKingdomId215568
cardsphereFoilId52635
cardsphereId52557
deckboxId37695
mcmId314018
mcmMetaId235418
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf01c2164-c174-5dc4-ad28-8ffa7f567634
mtgoFoilId
mtgoId
multiverseId439562
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallIdf7bac075-aa1f-4c8a-9d82-8b6c1ff9b97a
scryfallIllustrationIdc5b471a6-476e-4582-b905-f5f419299f10
scryfallOracleIddcde16e9-9fdd-42cb-9354-f7638fa5eef7
tcgplayerEtchedProductId
tcgplayerProductId153193
uuide480472e-b538-5637-815e-324aee4519b1

Legalities

id99383
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide480472e-b538-5637-815e-324aee4519b1
vintage

Purchase URLs

id99383
cardKingdomhttps://mtgjson.com/links/71aaa4d0398698af
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cde31430f80cf77a
cardmarkethttps://mtgjson.com/links/b408f85948ae3096
tcgplayerhttps://mtgjson.com/links/468d4365f28c73a0
tcgplayerEtched
uuide480472e-b538-5637-815e-324aee4519b1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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