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Robe of Stars SPG

Other printings of "Robe of Stars": AFC #11 SPG #121 AFC #280

Card

id91797
artistStephen Andrade
artistIdsf88ffcb7-f971-426d-ae74-679378ebb8e1
asciiName
attractionLights
availabilityarena, paper
boosterTypes
borderColorborderless
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2837
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameRobe of Stars
number121
originalPrintings
originalReleaseDate2025-08-01
originalText
otherFaceIds
power
printingsAFC, SPG
promoTypesposter, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSPG
side
signature
sourceProducts{'foil': ['4f2cc48f-3bd4-503d-9698-642345cebc62'], 'nonfoil': ['b0b4ced3-518f-5ee6-b986-9af2eb441db4']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +0/+3.
Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip {1}
toughness
typeArtifact — Equipment
typesArtifact
uuid469b74f0-5831-5957-bc7d-75ae16332ce5
variations
watermark
setNameSpecial Guests

Identifiers

id91797
cardKingdomEtchedId
cardKingdomFoilId317185
cardKingdomId317156
cardsphereFoilId
cardsphereId
deckboxId
mcmId836437
mcmMetaId344252
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id23a73ccb-4992-5225-9445-15a6b858c5b6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc89a70e9-c180-483d-8a76-951b52162fda
scryfallIllustrationId1f2401a3-6eea-4d2e-8408-f5db9c51764c
scryfallOracleId416f49e2-feb1-43e7-befc-b0e02181b202
tcgplayerEtchedProductId
tcgplayerProductId643881
uuid469b74f0-5831-5957-bc7d-75ae16332ce5

Legalities

id91797
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiator
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid469b74f0-5831-5957-bc7d-75ae16332ce5
vintageLegal

Purchase URLs

id91797
cardKingdomhttps://mtgjson.com/links/89b94fe228147ff2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/79cdaee37e5f3165
cardmarkethttps://mtgjson.com/links/1de90cf844315d00
tcgplayerhttps://mtgjson.com/links/ef85f4eee3aa4a13
tcgplayerEtched
uuid469b74f0-5831-5957-bc7d-75ae16332ce5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An attacking or blocking creature that phases out is removed from combat.
2021-07-23Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2021-07-23As a creature is phased out, Auras and Equipment attached to it (including Robe of Stars) also phase out at the same time. Those Auras and Equipment will phase in attached to the creature they were attached to when they phased out.
2021-07-23Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23Notably, this means you cannot equip Robe of Stars to another creature while it is phased out. If you activate the Astral Projection ability of an attached Robe of Stars in response to the equip ability, Robe of Stars will be phased out before the equip ability resolves and will not be moved.
2021-07-23Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-07-23Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-07-23Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

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