Other printings of "Dragonback Assault": PTDM #179p PTDM #179s TDM #179 TDM #355
| id | 82648 |
|---|---|
| artist | Ryan Pancoast |
| artistIds | 89cc9475-dda2-4d13-bf88-54b92867a25c |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G, R, U |
| colorIndicator | |
| colors | G, R, U |
| defense | |
| duelDeck | |
| edhrecRank | 8105 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | enchantment |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | 1 |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{G}{U}{R} |
| manaValue | 6 |
| name | Dragonback Assault |
| number | 179p |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | |
| printings | PTDM, TDM |
| promoTypes | promopack, stamped, planeswalkerstamped |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | PTDM |
| side | |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 8fc8a54b-e7b7-53ca-93f0-26a4fda756da |
| variations | 08bff4da-1137-5a72-8467-33f234f09d09 |
| watermark | temur |
| setName | Tarkir: Dragonstorm Promos |
| id | 82648 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 312726 |
| cardKingdomId | 312646 |
| cardsphereFoilId | 136421 |
| cardsphereId | 136407 |
| deckboxId | |
| mcmId | 820144 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 9be89225-7970-5885-83cf-daa04ce36add |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 50e648a6-5f98-4ab8-96eb-9f788b32cb29 |
| scryfallIllustrationId | 4244a749-8a70-433a-80f2-127ab4c56f46 |
| scryfallOracleId | 413fb2db-f1a1-4d22-ac37-a52821d35ca2 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 625708 |
| uuid | 8fc8a54b-e7b7-53ca-93f0-26a4fda756da |
| id | 82648 |
|---|---|
| alchemy | Legal |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 8fc8a54b-e7b7-53ca-93f0-26a4fda756da |
| vintage | Legal |
| id | 82648 |
|---|---|
| cardKingdom | https://mtgjson.com/links/e9f8bc829494b7b0 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/f5da6dd070ee23c8 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/8db01a8c42440ceb |
| tcgplayerEtched | |
| uuid | 8fc8a54b-e7b7-53ca-93f0-26a4fda756da |
No foreign data.
| date | text |
|---|---|
| 2025-04-04 | A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. |
| 2025-04-04 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2025-04-04 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. (As a result, you can have those abilities resolve in the order of your choosing.) |
Tip: bookmark this page with your query parameters for quick access.