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Decaying Time Loop WHO

Other printings of "Decaying Time Loop": WHO #80 WHO #685

Card

id102763
artistAlexander Gering
artistIdsc6e77ba4-e891-4688-bca8-41b3f5f89dc6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7157
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"We try, it doesn't work, we try again. We learn, we improve, we fail again, but better."
—The Thirteenth Doctor
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRetrace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameDecaying Time Loop
number685
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsWHO
promoTypessurgefoil, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypes
supertypes
textDiscard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
toughness
typeInstant
typesInstant
uuid083bcb03-a7b8-58d5-86b0-b3613ff153e2
variations5c706f9d-de09-5551-8d73-4236219de2fe
watermark
setNameDoctor Who

Identifiers

id102763
cardKingdomEtchedId
cardKingdomFoilId284335
cardKingdomId
cardsphereFoilId109328
cardsphereId
deckboxId83735
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaf892f45-b660-541d-9ebc-e698d33942b9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6d63dfcc-49c2-49df-8542-649f659ccf0d
scryfallIllustrationId36a7a462-ed84-4114-89f5-85adffb91386
scryfallOracleId13e94530-defb-4c9b-9ec7-bb7789ec2630
tcgplayerEtchedProductId
tcgplayerProductId519106
uuid083bcb03-a7b8-58d5-86b0-b3613ff153e2

Legalities

id102763
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid083bcb03-a7b8-58d5-86b0-b3613ff153e2
vintageLegal

Purchase URLs

id102763
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1823fe225aabf6bf
cardmarket
tcgplayerhttps://mtgjson.com/links/498cbd39c01b97de
tcgplayerEtched
uuid083bcb03-a7b8-58d5-86b0-b3613ff153e2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13A retrace card cast from your graveyard follows the normal timing rules for its card type.
2023-10-13Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
2023-10-13If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
2023-10-13When a retrace spell you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.

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