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Case of the Uneaten Feast PMKM

Other printings of "Case of the Uneaten Feast": MKM #10 PMKM #10p PMKM #10s

Card

id75833
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5984
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameCase of the Uneaten Feast
number10s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMKM, PMKM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesCase
supertypes
textWhenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
toughness
typeEnchantment — Case
typesEnchantment
uuid1e8c492a-299c-5503-8e1c-c9eb759bfb67
variationsead56a9c-8829-5d83-ad97-145a5796d456
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75833
cardKingdomEtchedId
cardKingdomFoilId291541
cardKingdomId
cardsphereFoilId116976
cardsphereId
deckboxId88439
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2809791f-6350-5cc3-8d99-73477de6e65f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId199b1671-b001-4cbe-9811-8b116e36132f
scryfallIllustrationIdda28ac9e-bc74-4358-93bd-98388b108073
scryfallOracleId0d8730b5-f7ba-48b0-928d-d8b7685347d3
tcgplayerEtchedProductId
tcgplayerProductId536488
uuid1e8c492a-299c-5503-8e1c-c9eb759bfb67

Legalities

id75833
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid1e8c492a-299c-5503-8e1c-c9eb759bfb67
vintageLegal

Purchase URLs

id75833
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cf6c7c80cab58e82
cardmarket
tcgplayerhttps://mtgjson.com/links/a1bdcfc0a4d5be16
tcgplayerEtched
uuid1e8c492a-299c-5503-8e1c-c9eb759bfb67

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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