← Back Card Profile (by Name)

Iterative Analysis PLST

Other printings of "Iterative Analysis": PLST #CNS-6 CNS #6

Card

id69922
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHidden agenda
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameIterative Analysis
numberCNS-6
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power
printingsCNS, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '64143552-b778-5cdb-a29f-af955ef626e8']}
subsets
subtypes
supertypes
textHidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
toughness
typeConspiracy
typesConspiracy
uuid3889bbd0-5199-5dba-be4b-46ebe1137205
variations
watermarkconspiracy
setNameThe List

Identifiers

id69922
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId238006
cardsphereFoilId
cardsphereId71648
deckboxId53256
mcmId498215
mcmMetaId209835
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida04cadce-de51-54eb-a15b-6e2978f546aa
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf6653228-50b6-4485-9e84-9774f2e2d6c9
scryfallIllustrationId3bf6fb45-a25a-4f79-b1e4-d6acc6745880
scryfallOracleId79172853-240c-4924-8b20-edf469946df4
tcgplayerEtchedProductId
tcgplayerProductId222347
uuid3889bbd0-5199-5dba-be4b-46ebe1137205

Legalities

id69922
alchemy
brawl
commanderBanned
duelBanned
future
gladiator
historic
legacyBanned
modern
oathbreakerBanned
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3889bbd0-5199-5dba-be4b-46ebe1137205
vintageBanned

Purchase URLs

id69922
cardKingdomhttps://mtgjson.com/links/6d376e4f63952d66
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/8671e4859717911f
tcgplayerhttps://mtgjson.com/links/1476a04dc23c3d16
tcgplayerEtched
uuid3889bbd0-5199-5dba-be4b-46ebe1137205

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-08-23A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
2016-08-23A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.
2016-08-23At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23Conspiracies are colorless, have no mana cost, and can't be cast as spells.
2016-08-23Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.
2016-08-23You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
2016-08-23You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
2016-08-23You must name a Magic card. Notably, you can't name a token.
2016-08-23You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

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