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Circuits Act UNF

Other printings of "Circuits Act": UNF #103 UNF #389

Card

id97592
artistJakub Kasper
artistIds36901417-ce61-4636-8b77-6db14a9cb68a
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7540
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextAnother day, another item Pietra has to add to the "do not juggle" database.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameCircuits Act
number103
originalPrintings
originalReleaseDate
originalTextRoll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
otherFaceIds
power
printingsUNF
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypes
supertypes
textRoll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
toughness
typeSorcery
typesSorcery
uuid4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6
variations59991f44-c682-5b25-bd32-933a306e7a8f
watermark
setNameUnfinity

Identifiers

id97592
cardKingdomEtchedId
cardKingdomFoilId267396
cardKingdomId266920
cardsphereFoilId93370
cardsphereId93328
deckboxId68624
mcmId677313
mcmMetaId412669
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8a0bec80-f283-5d18-a53e-d017bb7e9a14
mtgoFoilId
mtgoId
multiverseId580668
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf21045d6-638e-4267-b353-c2c11db8d965
scryfallIllustrationIdb7e47858-2e79-44de-b8d3-6d43a8df84c6
scryfallOracleId14421f6a-2cd6-4438-9ac9-dc06d2c7befb
tcgplayerEtchedProductId
tcgplayerProductId288071
uuid4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6

Legalities

id97592
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6
vintageLegal

Purchase URLs

id97592
cardKingdomhttps://mtgjson.com/links/17ed2d3ae503687e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c9470c6ef7e3694d
cardmarkethttps://mtgjson.com/links/da6520ce8d6f4cd4
tcgplayerhttps://mtgjson.com/links/1fff0d8ee616d747
tcgplayerEtched
uuid4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07For example, if you rolled 1, 4, and 4, you'd create two Clown Robots. If you rolled triples, you'd create one Clown Robot.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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