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Delver's Torch AFR

Card

id8305
artistBram Sels
artistIds2e90d3c1-e8ac-45c7-9d5a-63385c1a384d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11914
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Not all of us have darkvision, okay?"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameDelver's Torch
number10
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsAFR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuid11dacbba-07d1-5e52-8bc9-3adf00352234
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8305
cardKingdomEtchedId
cardKingdomFoilId248427
cardKingdomId248084
cardsphereFoilId79090
cardsphereId78990
deckboxId58291
mcmId571327
mcmMetaId343737
mtgArenaId77115
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id763843db-1b0c-578d-9369-c7de4ccb3b97
mtgoFoilId
mtgoId91522
multiverseId527297
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId53df7b80-71bf-4013-ad44-f76eae8ac81b
scryfallIllustrationId88dafef9-4e38-48ad-968b-eeb22133e323
scryfallOracleIda1c8b833-8c74-4f95-8a47-1dd41ef99361
tcgplayerEtchedProductId
tcgplayerProductId243215
uuid11dacbba-07d1-5e52-8bc9-3adf00352234

Legalities

id8305
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid11dacbba-07d1-5e52-8bc9-3adf00352234
vintageLegal

Purchase URLs

id8305
cardKingdomhttps://mtgjson.com/links/16c7650662f6bebd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6d6eb72706b78b01
cardmarkethttps://mtgjson.com/links/4442ba46dd4bb6fb
tcgplayerhttps://mtgjson.com/links/4e35d428840617f7
tcgplayerEtched
uuid11dacbba-07d1-5e52-8bc9-3adf00352234

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified探索者的火炬「不是人人都有黑暗视觉,行了吧?」神器 ~武具佩带此武具的生物得+1/+1。
每当佩带此武具的生物攻击时,深入地城。(进入第一个房间,或前进至下一个房间。)
佩带{3}({3}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
529643
Chinese Traditional探索者的火炬「不是人人都有黑暗視覺,行了吧?」神器 ~武具佩帶此武具的生物得+1/+1。
每當佩帶此武具的生物攻擊時,深入地城。(進入第一個房間,或前進至下一個房間。)
佩帶{3}({3}:貼附在目標由你操控的生物上。只能於巫術時機佩帶。)
529903
FrenchTorche de fouilleur« On n'a pas tous la vision dans le noir, tu comprends ? »Artefact : équipementLa créature équipée gagne +1/+1.
À chaque fois que la créature équipée attaque, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Équipement {3} ({3} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
528079
GermanFackel des Forschers„Nicht alle von uns haben Dunkelsicht …"Artefakt — AusrüstungDie ausgerüstete Kreatur erhält +1/+1.
Immer wenn die ausgerüstete Kreatur angreift, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Ausrüsten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
527557
ItalianTorcia dello Scavatore"Non tutti abbiamo la scurovisione, va bene?"Artefatto — EquipaggiamentoLa creatura equipaggiata prende +1/+1.
Ogniqualvolta la creatura equipaggiata attacca, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
Equipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
528340
Japanese発掘者の松明「みんなが暗視を持っているわけじゃないんだからな?」アーティファクト — 装備品装備しているクリーチャーは+1/+1の修整を受ける。
装備しているクリーチャーが攻撃するたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
装備{3}({3}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
528601
Korean탐구자의 횃불"누구나 어두운 곳이 잘 보이는 건 아니라고, 알겠어?"마법물체 — 장비장착된 생물은 +1/+1을 받는다.
장착된 생물이 공격할 때마다, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
장착 {3} ({3}: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 이 장비를 부착한다. 집중마법 시기에만 장착할 수 있다.)
528861
Portuguese (Brazil)Tocha do Espeleólogo"Nem todo mundo tem visão no escuro, tá legal?"Artefato — EquipamentoA criatura equipada recebe +1/+1.
Toda vez que a criatura equipada atacar, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
Equipar {3} ({3}: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
529122
RussianФакел Исследователя«Между прочим, не у всех нас есть ночное зрение».Артефакт — СнаряжениеСнаряженное существо получает +1/+1.
Каждый раз, когда снаряженное существо атакует, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
Снарядить {3} ({3}: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)
529383
SpanishAntorcha del explorador"No todos tenemos visión en la oscuridad, ¿de acuerdo?".Artefacto — EquipoLa criatura equipada obtiene +1/+1.
Siempre que la criatura equipada ataque, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Equipar {3}. ({3}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
527818

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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