| id | 8305 |
|---|---|
| artist | Bram Sels |
| artistIds | 2e90d3c1-e8ac-45c7-9d5a-63385c1a384d |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 11914 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "Not all of us have darkvision, okay?" |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Equip, Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W} |
| manaValue | 2 |
| name | Delver's Torch |
| number | 10 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| otherFaceIds | |
| power | |
| printings | AFR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Equipment |
| supertypes | |
| text | Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| toughness | |
| type | Artifact — Equipment |
| types | Artifact |
| uuid | 11dacbba-07d1-5e52-8bc9-3adf00352234 |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8305 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248427 |
| cardKingdomId | 248084 |
| cardsphereFoilId | 79090 |
| cardsphereId | 78990 |
| deckboxId | 58291 |
| mcmId | 571327 |
| mcmMetaId | 343737 |
| mtgArenaId | 77115 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 763843db-1b0c-578d-9369-c7de4ccb3b97 |
| mtgoFoilId | |
| mtgoId | 91522 |
| multiverseId | 527297 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 53df7b80-71bf-4013-ad44-f76eae8ac81b |
| scryfallIllustrationId | 88dafef9-4e38-48ad-968b-eeb22133e323 |
| scryfallOracleId | a1c8b833-8c74-4f95-8a47-1dd41ef99361 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243215 |
| uuid | 11dacbba-07d1-5e52-8bc9-3adf00352234 |
| id | 8305 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 11dacbba-07d1-5e52-8bc9-3adf00352234 |
| vintage | Legal |
| id | 8305 |
|---|---|
| cardKingdom | https://mtgjson.com/links/16c7650662f6bebd |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6d6eb72706b78b01 |
| cardmarket | https://mtgjson.com/links/4442ba46dd4bb6fb |
| tcgplayer | https://mtgjson.com/links/4e35d428840617f7 |
| tcgplayerEtched | |
| uuid | 11dacbba-07d1-5e52-8bc9-3adf00352234 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 探索者的火炬 | 「不是人人都有黑暗视觉,行了吧?」 | 神器 ~武具 | 佩带此武具的生物得+1/+1。 每当佩带此武具的生物攻击时,深入地城。(进入第一个房间,或前进至下一个房间。) 佩带{3}({3}:贴附在目标由你操控的生物上。只能于法术时机佩带。) | 529643 | |
| Chinese Traditional | 探索者的火炬 | 「不是人人都有黑暗視覺,行了吧?」 | 神器 ~武具 | 佩帶此武具的生物得+1/+1。 每當佩帶此武具的生物攻擊時,深入地城。(進入第一個房間,或前進至下一個房間。) 佩帶{3}({3}:貼附在目標由你操控的生物上。只能於巫術時機佩帶。) | 529903 | |
| French | Torche de fouilleur | « On n'a pas tous la vision dans le noir, tu comprends ? » | Artefact : équipement | La créature équipée gagne +1/+1. À chaque fois que la créature équipée attaque, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) Équipement {3} ({3} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.) | 528079 | |
| German | Fackel des Forschers | „Nicht alle von uns haben Dunkelsicht …" | Artefakt — Ausrüstung | Die ausgerüstete Kreatur erhält +1/+1. Immer wenn die ausgerüstete Kreatur angreift, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) Ausrüsten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.) | 527557 | |
| Italian | Torcia dello Scavatore | "Non tutti abbiamo la scurovisione, va bene?" | Artefatto — Equipaggiamento | La creatura equipaggiata prende +1/+1. Ogniqualvolta la creatura equipaggiata attacca, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) Equipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.) | 528340 | |
| Japanese | 発掘者の松明 | 「みんなが暗視を持っているわけじゃないんだからな?」 | アーティファクト — 装備品 | 装備しているクリーチャーは+1/+1の修整を受ける。 装備しているクリーチャーが攻撃するたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) 装備{3}({3}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。) | 528601 | |
| Korean | 탐구자의 횃불 | "누구나 어두운 곳이 잘 보이는 건 아니라고, 알겠어?" | 마법물체 — 장비 | 장착된 생물은 +1/+1을 받는다. 장착된 생물이 공격할 때마다, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) 장착 {3} ({3}: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 이 장비를 부착한다. 집중마법 시기에만 장착할 수 있다.) | 528861 | |
| Portuguese (Brazil) | Tocha do Espeleólogo | "Nem todo mundo tem visão no escuro, tá legal?" | Artefato — Equipamento | A criatura equipada recebe +1/+1. Toda vez que a criatura equipada atacar, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) Equipar {3} ({3}: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.) | 529122 | |
| Russian | Факел Исследователя | «Между прочим, не у всех нас есть ночное зрение». | Артефакт — Снаряжение | Снаряженное существо получает +1/+1. Каждый раз, когда снаряженное существо атакует, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) Снарядить {3} ({3}: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.) | 529383 | |
| Spanish | Antorcha del explorador | "No todos tenemos visión en la oscuridad, ¿de acuerdo?". | Artefacto — Equipo | La criatura equipada obtiene +1/+1. Siempre que la criatura equipada ataque, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) Equipar {3}. ({3}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) | 527818 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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