Other printings of "Demon of Dark Schemes": KLD #73 PKLD #73s KLR #80
| id | 43680 |
|---|---|
| artist | Daarken |
| artistIds | e607a0d4-fc12-4c01-9e3f-501f5269b9cb |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 7529 |
| edhrecSaltiness | 0.08 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B}{B}{B} |
| manaValue | 6 |
| name | Demon of Dark Schemes |
| number | 73 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {EEEE}: Put target creature card from a graveyard onto the battlefield under your control tapped. |
| otherFaceIds | |
| power | 5 |
| printings | KLD, KLR, PKLD |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']} |
| subsets | |
| subtypes | Demon |
| supertypes | |
| text | Flying When this creature enters, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. |
| toughness | 5 |
| type | Creature — Demon |
| types | Creature |
| uuid | 0f863059-5f1b-5376-987b-edcf1cc222fe |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43680 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209117 |
| cardKingdomId | 208747 |
| cardsphereFoilId | 22837 |
| cardsphereId | 22838 |
| deckboxId | 33574 |
| mcmId | 292499 |
| mcmMetaId | 223651 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 260313cd-7ec9-5bba-9732-f62b8eba316e |
| mtgoFoilId | 61668 |
| mtgoId | 61667 |
| multiverseId | 417646 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 99c99736-5c9c-4d2f-946d-05606fcdd039 |
| scryfallIllustrationId | 0cc14495-44ae-461b-9a1b-22194eee2d6f |
| scryfallOracleId | 2b2f2abd-6c0f-49a5-a44b-f366614c944d |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 122649 |
| uuid | 0f863059-5f1b-5376-987b-edcf1cc222fe |
| id | 43680 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 0f863059-5f1b-5376-987b-edcf1cc222fe |
| vintage | Legal |
| id | 43680 |
|---|---|
| cardKingdom | https://mtgjson.com/links/18c3c27b8d6f2b18 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/8504229e19e962d5 |
| cardmarket | https://mtgjson.com/links/d96a35735419dde8 |
| tcgplayer | https://mtgjson.com/links/f87088bcdce4a5c8 |
| tcgplayerEtched | |
| uuid | 0f863059-5f1b-5376-987b-edcf1cc222fe |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 暗谋恶魔 | 生物~恶魔 | 飞行 当暗谋恶魔进战场时,所有其他生物得-2/-2直到回合结束。 每当另一个生物死去时,你得到{E}(一个能量指示物)。 {2}{B},支付{E}{E}{E}{E}:将目标生物牌在你的操控下从坟墓场横置放进战场。 | 417910 | ||
| Chinese Traditional | 暗謀惡魔 | 生物~惡魔 | 飛行 當暗謀惡魔進戰場時,所有其他生物得-2/-2直到回合結束。 每當另一個生物死去時,你得到{E}(一個能量指示物)。 {2}{B},支付{E}{E}{E}{E}:將目標生物牌在你的操控下從墳墓場橫置放進戰場。 | 418174 | ||
| French | Démon aux noirs desseins | Créature : démon | Vol Quand le Démon aux noirs desseins arrive sur le champ de bataille, toutes les autres créatures gagnent -2/-2 jusqu'à la fin du tour. À chaque fois qu'une autre créature meurt, vous gagnez {E} (un marqueur « énergie »). {2}{B}, payez {E}{E}{E}{E} : Mettez sur le champ de bataille, sous votre contrôle et engagée, une carte de créature ciblée depuis un cimetière. | 418702 | ||
| German | Dämon der düsteren Intrigen | Kreatur — Dämon | Fliegend Wenn der Dämon der düsteren Intrigen ins Spiel kommt, erhalten alle anderen Kreaturen -2/-2 bis zum Ende des Zuges. Immer wenn eine andere Kreatur stirbt, erhältst du {E} (eine Energiemarke). {2}{B}, bezahle {E}{E}{E}{E}: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle getappt ins Spiel. | 418438 | ||
| Italian | Demone dalle Trame Oscure | Creatura — Demone | Volare Quando il Demone dalle Trame Oscure entra nel campo di battaglia, tutte le altre creature prendono -2/-2 fino alla fine del turno. Ogniqualvolta un'altra creatura muore, ottieni {E} (un segnalino energia). {2}{B}, Paga {E}{E}{E}{E}: Metti sul campo di battaglia sotto il tuo controllo TAPpata una carta creatura bersaglio da un cimitero. | 418966 | ||
| Japanese | 陰謀の悪魔 | クリーチャー — デーモン | 飛行 陰謀の悪魔が戦場に出たとき、ターン終了時まで、他のすべてのクリーチャーは-2/-2の修整を受ける。 他のクリーチャーが1体死亡するたび、あなたは{E}(エネルギー・カウンター1個)を得る。 {2}{B}, {E}{E}{E}{E}を支払う:墓地からクリーチャー・カード1枚を対象とし、それをあなたのコントロール下でタップ状態で戦場に出す。 | 419230 | ||
| Korean | 흉계를 꾸미는 악마 | 생물 — 악마 | 비행 흉계를 꾸미는 악마가 전장에 들어올 때, 다른 모든 생물은 턴종료까지 -2/-2를 받는다. 다른 생물이 죽을 때마다, 당신은 {E}(에너지 카운터 한 개)를 얻는다. {2}{B}, {E}{E}{E}{E}를 지불한다: 무덤에 있는 생물 카드를 목표로 정한다. 그 카드를 당신의 조종하에 탭된 채로 전장에 놓는다. | 419494 | ||
| Portuguese (Brazil) | Demônio dos Esquemas Sombrios | Criatura — Demônio | Voar Quando Demônio dos Esquemas Sombrios entra no campo de batalha, todas as outras criaturas recebem -2/-2 até o final do turno. Toda vez que outra criatura morre, você recebe {E} (um marcador de energia). {2}{B}, Pague {E}{E}{E}{E}: Coloque o card de criatura alvo de um cemitério no campo de batalha sob seu controle virado. | 419758 | ||
| Russian | Демон Темных Замыслов | Существо — Демон | Полет Когда Демон Темных Замыслов выходит на поле битвы, все другие существа получают -2/-2 до конца хода. Каждый раз, когда другое существо умирает, вы получаете {E} (один жетон энергии). {2}{B}, заплатите {E}{E}{E}{E}: положите целевую карту существа из кладбища на поле битвы под вашим контролем повернутой. | 420022 | ||
| Spanish | Demonio de planes siniestros | Criatura — Demonio | Vuela. Cuando el Demonio de planes siniestros entre al campo de batalla, todas las demás criaturas obtienen -2/-2 hasta el final del turno. Siempre que otra criatura muera, obtienes {E} (un contador de energía). {2}{B}, pagar {E}{E}{E}{E}: Pon en el campo de batalla girada y bajo tu control la carta de criatura objetivo de un cementerio. | 420286 |
| date | text |
|---|---|
| 2016-09-20 | Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability. |
| 2016-09-20 | If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers. |
| 2016-09-20 | If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled. |
| 2016-09-20 | The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2. |
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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