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Demon of Dark Schemes KLD

Other printings of "Demon of Dark Schemes": KLD #73 PKLD #73s KLR #80

Card

id43680
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank7529
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}{B}
manaValue6
nameDemon of Dark Schemes
number73
originalPrintings
originalReleaseDate
originalTextFlying
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {EEEE}: Put target creature card from a graveyard onto the battlefield under your control tapped.
otherFaceIds
power5
printingsKLD, KLR, PKLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesDemon
supertypes
textFlying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.
toughness5
typeCreature — Demon
typesCreature
uuid0f863059-5f1b-5376-987b-edcf1cc222fe
variations
watermark
setNameKaladesh

Identifiers

id43680
cardKingdomEtchedId
cardKingdomFoilId209117
cardKingdomId208747
cardsphereFoilId22837
cardsphereId22838
deckboxId33574
mcmId292499
mcmMetaId223651
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id260313cd-7ec9-5bba-9732-f62b8eba316e
mtgoFoilId61668
mtgoId61667
multiverseId417646
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId99c99736-5c9c-4d2f-946d-05606fcdd039
scryfallIllustrationId0cc14495-44ae-461b-9a1b-22194eee2d6f
scryfallOracleId2b2f2abd-6c0f-49a5-a44b-f366614c944d
tcgplayerEtchedProductId
tcgplayerProductId122649
uuid0f863059-5f1b-5376-987b-edcf1cc222fe

Legalities

id43680
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0f863059-5f1b-5376-987b-edcf1cc222fe
vintageLegal

Purchase URLs

id43680
cardKingdomhttps://mtgjson.com/links/18c3c27b8d6f2b18
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8504229e19e962d5
cardmarkethttps://mtgjson.com/links/d96a35735419dde8
tcgplayerhttps://mtgjson.com/links/f87088bcdce4a5c8
tcgplayerEtched
uuid0f863059-5f1b-5376-987b-edcf1cc222fe

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified暗谋恶魔生物~恶魔飞行
当暗谋恶魔进战场时,所有其他生物得-2/-2直到回合结束。
每当另一个生物死去时,你得到{E}(一个能量指示物)。
{2}{B},支付{E}{E}{E}{E}:将目标生物牌在你的操控下从坟墓场横置放进战场。
417910
Chinese Traditional暗謀惡魔生物~惡魔飛行
當暗謀惡魔進戰場時,所有其他生物得-2/-2直到回合結束。
每當另一個生物死去時,你得到{E}(一個能量指示物)。
{2}{B},支付{E}{E}{E}{E}:將目標生物牌在你的操控下從墳墓場橫置放進戰場。
418174
FrenchDémon aux noirs desseinsCréature : démonVol
Quand le Démon aux noirs desseins arrive sur le champ de bataille, toutes les autres créatures gagnent -2/-2 jusqu'à la fin du tour.
À chaque fois qu'une autre créature meurt, vous gagnez {E} (un marqueur « énergie »).
{2}{B}, payez {E}{E}{E}{E} : Mettez sur le champ de bataille, sous votre contrôle et engagée, une carte de créature ciblée depuis un cimetière.
418702
GermanDämon der düsteren IntrigenKreatur — DämonFliegend
Wenn der Dämon der düsteren Intrigen ins Spiel kommt, erhalten alle anderen Kreaturen -2/-2 bis zum Ende des Zuges.
Immer wenn eine andere Kreatur stirbt, erhältst du {E} (eine Energiemarke).
{2}{B}, bezahle {E}{E}{E}{E}: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle getappt ins Spiel.
418438
ItalianDemone dalle Trame OscureCreatura — DemoneVolare
Quando il Demone dalle Trame Oscure entra nel campo di battaglia, tutte le altre creature prendono -2/-2 fino alla fine del turno.
Ogniqualvolta un'altra creatura muore, ottieni {E} (un segnalino energia).
{2}{B}, Paga {E}{E}{E}{E}: Metti sul campo di battaglia sotto il tuo controllo TAPpata una carta creatura bersaglio da un cimitero.
418966
Japanese陰謀の悪魔クリーチャー — デーモン飛行
陰謀の悪魔が戦場に出たとき、ターン終了時まで、他のすべてのクリーチャーは-2/-2の修整を受ける。
他のクリーチャーが1体死亡するたび、あなたは{E}(エネルギー・カウンター1個)を得る。
{2}{B}, {E}{E}{E}{E}を支払う:墓地からクリーチャー・カード1枚を対象とし、それをあなたのコントロール下でタップ状態で戦場に出す。
419230
Korean흉계를 꾸미는 악마생물 — 악마비행
흉계를 꾸미는 악마가 전장에 들어올 때, 다른 모든 생물은 턴종료까지 -2/-2를 받는다.
다른 생물이 죽을 때마다, 당신은 {E}(에너지 카운터 한 개)를 얻는다.
{2}{B}, {E}{E}{E}{E}를 지불한다: 무덤에 있는 생물 카드를 목표로 정한다. 그 카드를 당신의 조종하에 탭된 채로 전장에 놓는다.
419494
Portuguese (Brazil)Demônio dos Esquemas SombriosCriatura — DemônioVoar
Quando Demônio dos Esquemas Sombrios entra no campo de batalha, todas as outras criaturas recebem -2/-2 até o final do turno.
Toda vez que outra criatura morre, você recebe {E} (um marcador de energia).
{2}{B}, Pague {E}{E}{E}{E}: Coloque o card de criatura alvo de um cemitério no campo de batalha sob seu controle virado.
419758
RussianДемон Темных ЗамысловСущество — ДемонПолет
Когда Демон Темных Замыслов выходит на поле битвы, все другие существа получают -2/-2 до конца хода.
Каждый раз, когда другое существо умирает, вы получаете {E} (один жетон энергии).
{2}{B}, заплатите {E}{E}{E}{E}: положите целевую карту существа из кладбища на поле битвы под вашим контролем повернутой.
420022
SpanishDemonio de planes siniestrosCriatura — DemonioVuela.
Cuando el Demonio de planes siniestros entre al campo de batalla, todas las demás criaturas obtienen -2/-2 hasta el final del turno.
Siempre que otra criatura muera, obtienes {E} (un contador de energía).
{2}{B}, pagar {E}{E}{E}{E}: Pon en el campo de batalla girada y bajo tu control la carta de criatura objetivo de un cementerio.
420286

Rulings

datetext
2016-09-20Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.
2016-09-20If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.
2016-09-20If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.
2016-09-20The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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