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Demon of Dark Schemes KLR

Other printings of "Demon of Dark Schemes": KLD #73 PKLD #73s KLR #80

Card

id43964
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank7529
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}{B}
manaValue6
nameDemon of Dark Schemes
number80
originalPrintings
originalReleaseDate
originalTextFlying
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {EEEE}: Put target creature card from a graveyard onto the battlefield under your control tapped.
otherFaceIds
power5
printingsKLD, KLR, PKLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesDemon
supertypes
textFlying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.
toughness5
typeCreature — Demon
typesCreature
uuidd0db4a59-022c-5b3e-bf5e-aef66e5183ee
variations
watermark
setNameKaladesh Remastered

Identifiers

id43964
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75658
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1d45ef09-caa0-59a1-91c2-26464340026b
mtgoFoilId
mtgoId
multiverseId547886
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId742f13a9-44b7-4a81-8e3a-625bcdf14f36
scryfallIllustrationId0cc14495-44ae-461b-9a1b-22194eee2d6f
scryfallOracleId2b2f2abd-6c0f-49a5-a44b-f366614c944d
tcgplayerEtchedProductId
tcgplayerProductId
uuidd0db4a59-022c-5b3e-bf5e-aef66e5183ee

Legalities

id43964
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd0db4a59-022c-5b3e-bf5e-aef66e5183ee
vintageLegal

Purchase URLs

id43964
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidd0db4a59-022c-5b3e-bf5e-aef66e5183ee

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.
2016-09-20If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.
2016-09-20If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.
2016-09-20The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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