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Esper Sentinel MH2

Other printings of "Esper Sentinel": PLST #MH2-12 H2R #2 MH2 #12 PMH2 #12s J21 #75 MH2 #328

Card

id53172
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank69
edhrecSaltiness1.66
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe more Esper changes, the more he refuses to.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameEsper Sentinel
number12
originalPrintings
originalReleaseDate
originalTextWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
otherFaceIds
power1
printingsH2R, J21, MH2, PLST, PMH2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMH2
side
signature
sourceProducts{'foil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', 'ad26d972-c187-5109-ba88-301a89762c34'], 'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', 'ad26d972-c187-5109-ba88-301a89762c34']}
subsets
subtypesHuman, Soldier
supertypes
textWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
toughness1
typeArtifact Creature — Human Soldier
typesArtifact, Creature
uuide7c90d84-033a-5ebb-994c-b8f17977da4e
variations1ca86e65-b447-549f-a1b7-1009d9da93b9
watermark
setNameModern Horizons 2

Identifiers

id53172
cardKingdomEtchedId
cardKingdomFoilId246951
cardKingdomId246350
cardsphereFoilId77741
cardsphereId77738
deckboxId57306
mcmId566525
mcmMetaId341618
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id84af0876-fc4e-57a2-a438-657cd8f8b1d1
mtgoFoilId
mtgoId90393
multiverseId522088
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf3537373-ef54-4578-9d05-6216420ee349
scryfallIllustrationId8d3ca6cd-98d6-4b2c-88ff-f8532548de32
scryfallOracleId5def9f38-0a0b-4e8d-9f9d-29dcb46520b4
tcgplayerEtchedProductId
tcgplayerProductId240035
uuide7c90d84-033a-5ebb-994c-b8f17977da4e

Legalities

id53172
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide7c90d84-033a-5ebb-994c-b8f17977da4e
vintageLegal

Purchase URLs

id53172
cardKingdomhttps://mtgjson.com/links/b23c5f78ec8f877d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/42e78c1129223896
cardmarkethttps://mtgjson.com/links/73ef48f3e502ca84
tcgplayerhttps://mtgjson.com/links/af467fcf8f226ac5
tcgplayerEtched
uuide7c90d84-033a-5ebb-994c-b8f17977da4e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified艾斯波哨卫艾斯波改变得越多,他就越加抗拒改变。神器生物 ~人类/士兵每当任一对手施放每回合中其第一个非生物咒语时,除非该牌手支付{X},否则你抓一张牌,X为艾斯波哨卫的力量。524437
Chinese Traditional艾斯波哨衛艾斯波改變得越多,他就越加抗拒改變。神器生物 ~人類/士兵每當任一對手施放每回合中其第一個非生物咒語時,除非該玩家支付{X},否則你抽一張牌,X為艾斯波哨衛的力量。524698
FrenchSentinelle d'EsperPlus Esper change, plus il refuse de changer.Créature-artefact : humain et soldatÀ chaque fois qu'un adversaire lance son premier sort non-créature à chaque tour, piochez une carte à moins que ce joueur ne paie {X}, X étant la force de la Sentinelle d'Esper.522871
GermanEsper-WachpostenJe mehr sich Esper verändert, desto mehr weigert er sich, Veränderung zuzulassen.Artefaktkreatur — Mensch, SoldatImmer wenn ein Gegner zum ersten Mal in einem Zug einen Nichtkreatur-Zauberspruch wirkt, ziehe eine Karte, es sei denn, jener Spieler bezahlt {X}, wobei X gleich der Stärke des Esper-Wachpostens ist.522349
ItalianSentinella di EsperPiù Esper cambia, più lui si rifiuta di farlo.Creatura Artefatto — Soldato UmanoOgniqualvolta un avversario lancia la sua prima magia non creatura in ogni turno, pesca una carta a meno che quel giocatore non paghi {X}, dove X è la forza della Sentinella di Esper.523132
Japaneseエスパーの歩哨エスパーが変わるほど、拒絶の心も高まる。アーティファクト・クリーチャー — 人間・兵士各ターンで対戦相手1人が初めてクリーチャーでない呪文を唱えるたび、そのプレイヤーが{X}を支払わないかぎり、あなたはカード1枚を引く。Xはエスパーの歩哨のパワーに等しい。523393
Korean에스퍼 보초에스퍼가 변화하면 할 수록, 그는 더욱 이를 거부한다.마법물체 생물 — 인간 병사상대가 매 턴 생물이 아닌 자신의 첫 주문을 발동할 때마다, 그 플레이어가 {X}를 지불하지 않는 한 카드 한 장을 뽑는다. X는 에스퍼 보초의 공격력이다.523654
Portuguese (Brazil)Sentinela de EsperQuanto mais Esper muda, mais ele se recusa a mudar.Criatura Artefato — Humano SoldadoToda vez que um oponente conjurar a primeira mágica não de criatura a cada turno, compre um card, a menos que aquele jogador pague {X}, sendo X o poder de Sentinela de Esper.523915
RussianЭсперский ЧасовойЧем больше меняется Эспер, тем больше он отказывается меняться.Артефакт Существо — Человек СолдатКаждый раз, когда оппонент разыгрывает свое первое не являющееся существом заклинание в каждом ходу, возьмите карту, если только тот игрок не заплатит {X}, где X — сила Эсперского Часового.524176
SpanishCentinela esperianoCuanto más cambia Esper, más en contra está.Criatura artefacto — Soldado humanoSiempre que un oponente lance su primer hechizo que no sea de criatura cada turno, roba una carta a menos que ese jugador pague {X}, donde X es la fuerza del Centinela esperiano.522610

Rulings

datetext
2021-06-18If Esper Sentinel's has negative power when this ability resolves, then {X} is {0}. The opponent may still choose not to pay the cost if they want you to draw a card.
2021-06-18If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn.
2021-06-18This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield.

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