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Conductive Machete DSK

Card

id29056
artistSteven Russell Black
artistIdsbce268fd-2967-4927-b79e-d8289badc6ed
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank17963
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Manifest, Manifest dread
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameConductive Machete
number244
originalPrintings
originalReleaseDate
originalTextWhen Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip {4}
otherFaceIds
power
printingsDSK
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
side
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', '6bbb1f46-7361-5b34-9b0f-6dfa733a97bc', '7a171fa2-fe0f-54b8-9fba-6a39e4e296fb', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2'], 'nonfoil': ['7d5dd4cf-c35c-5492-b75e-616995bc5927', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip {4}
toughness
typeArtifact — Equipment
typesArtifact
uuideb26f5d6-e8de-5b3f-824f-2541480da797
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id29056
cardKingdomEtchedId
cardKingdomFoilId302532
cardKingdomId301865
cardsphereFoilId126414
cardsphereId126387
deckboxId94491
mcmId788229
mcmMetaId440210
mtgArenaId92344
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id70465a99-3f3d-517c-b6fa-f3c89f3d4631
mtgoFoilId
mtgoId130619
multiverseId673649
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1cf37c1a-096b-4306-97cf-bc4d4c47d4a1
scryfallIllustrationId2bba7823-ecd6-40d2-85b8-c5f5d6fef47f
scryfallOracleId513dbf8a-a250-4fd9-a5ae-2fb9c4810ecc
tcgplayerEtchedProductId
tcgplayerProductId578078
uuideb26f5d6-e8de-5b3f-824f-2541480da797

Legalities

id29056
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuideb26f5d6-e8de-5b3f-824f-2541480da797
vintageLegal

Purchase URLs

id29056
cardKingdomhttps://mtgjson.com/links/caf7c312f4bebe08
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a63a5ff479421cb8
cardmarkethttps://mtgjson.com/links/786b7121a75fd711
tcgplayerhttps://mtgjson.com/links/f2b8aee64334280f
tcgplayerEtched
uuideb26f5d6-e8de-5b3f-824f-2541480da797

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMachette conductriceArtefact — équipementQuand la Machette conductrice arrive, manifestez l'effroi, puis attachez la Machette conductrice à cette créature. (Regardez les deux cartes du dessus de votre bibliothèque. Mettez l'une d'elles sur le champ de bataille face cachée comme une créature 2/2 et l'autre dans votre cimetière. Retournez-la face visible à tout moment pour son coût de mana si c'est une carte de créature.)
La créature équipée gagne +2/+1.
Équipement {4}
674462
GermanLeitfähige MacheteArtefakt — AusrüstungWenn die Leitfähige Machete ins Spiel kommt, manifestiere das Grauen und lege die Leitfähige Machete dann an jene Kreatur an. (Schaue dir die obersten zwei Karten deiner Bibliothek an. Lege eine davon auf deinen Friedhof und bringe die andere als eine 2/2 Kreatur verdeckt ins Spiel. Decke sie zu einem beliebigen Zeitpunkt für ihre Manakosten auf, falls es eine Kreaturenkarte ist.)
Die ausgerüstete Kreatur erhält +2/+1.
Ausrüsten {4}
673920
ItalianMachete ElettricoArtefatto — EquipaggiamentoQuando il Machete Elettrico entra, manifesta angoscia, poi assegna il Machete Elettrico a quella creatura. (Guarda le prime due carte del tuo grimorio. Mettine una sul campo di battaglia a faccia in giù come una creatura 2/2 e l'altra nel tuo cimitero. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.)
La creatura equipaggiata prende +2/+1.
Equipaggiare {4}
674733
Japanese伝導性マチェーテアーティファクト — 装備品伝導性マチェーテが戦場に出たとき、戦慄予示する。その後、伝導性マチェーテをそのクリーチャーにつける。(あなたのライブラリーの一番上にあるカード2枚を見る。それらのうち1枚を2/2のクリーチャーとして裏向きで戦場に出し、残りをあなたの墓地に置く。それがクリーチャー・カードなら、そのマナ・コストで、いつでも表向きにしてよい。)
装備しているクリーチャーは+2/+1の修整を受ける。
装備{4}
675004
SpanishMachete conductorArtefacto — EquipoCuando el Machete conductor entre, manifiesta miedo y luego anexa el Machete conductor a esa criatura. (Mira las dos primeras cartas de tu biblioteca. Pon una de ellas en el campo de batalla boca abajo como una criatura 2/2 y la otra en tu cementerio. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)
La criatura equipada obtiene +2/+1.
Equipar {4}.
674191

Rulings

datetext
2024-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-09-20Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-09-20Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-09-20If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-09-20If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
2024-09-20If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-09-20If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
2024-09-20If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2024-09-20If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
2024-09-20Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
2024-09-20To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-09-20Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-09-20Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2024-09-20You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
2024-09-20You'll still manifest dread even if this Equipment isn't on the battlefield when its first ability resolves.

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