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Derelict Attic // Widow's Walk DSK

Other printings of "Derelict Attic // Widow's Walk": DSK #93 DSK #93

Card

id28892
artistMarc Simonetti
artistIds8089db55-5105-47b0-8c64-f320e08c97f0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8292
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameWidow's Walk
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue7
nameDerelict Attic // Widow's Walk
number93
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, you draw two cards and you lose 2 life. // Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdsd2118542-371c-58b1-8b50-c2609de58378
power
printingsDSK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid911bec78-3d2e-5fd2-bc2e-66aa99fd5161
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28892
cardKingdomEtchedId
cardKingdomFoilId302576
cardKingdomId302123
cardsphereFoilId126575
cardsphereId126574
deckboxId94340
mcmId788423
mcmMetaId440277
mtgArenaId92167
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4f2aa1b6-27c5-5213-8b6f-24304af23ac1
mtgoFoilId
mtgoId130317
multiverseId673498
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2cae24c1-53f1-4f3f-8795-b634c46a17c4
scryfallIllustrationId01cdaf9c-3aad-4b44-8f6b-105b4ab6bce0
scryfallOracleId993b7b94-ed06-422d-9c7e-52a74ce9d045
tcgplayerEtchedProductId
tcgplayerProductId579325
uuid911bec78-3d2e-5fd2-bc2e-66aa99fd5161

Legalities

id28892
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid911bec78-3d2e-5fd2-bc2e-66aa99fd5161
vintageLegal

Purchase URLs

id28892
cardKingdomhttps://mtgjson.com/links/f34f069e42379958
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7e666b16801ea2cb
cardmarkethttps://mtgjson.com/links/a6536b822b1ebeb5
tcgplayerhttps://mtgjson.com/links/5eb3e78ec4525b7f
tcgplayerEtched
uuid911bec78-3d2e-5fd2-bc2e-66aa99fd5161

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchGrenier délabré // BelvédèreBelvédèreEnchantement — pièceBelvédère
o3oB
À chaque fois qu'une créature que vous contrôlez attaque seule, elle gagne +1/+0 et acquiert le contact mortel jusqu'à la fin du tour.
674311
GermanBaufällige Mansarde // WitwenbalustradeWitwenbalustradeVerzauberung — RaumWitwenbalustrade
o3oB
Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhält sie +1/+0 und Todesberührung bis zum Ende des Zuges.
673769
ItalianSoffitta Abbandonata // BelvedereBelvedereIncantesimo — StanzaBelvedere
o3oB
Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+0 e ha tocco letale fino alla fine del turno.
674582
Japanese見捨てられた屋根裏部屋 // 見晴台見晴台エンチャント — 部屋見(み)晴(はらし)台(だい)
o3oB
あなたがコントロールしているクリーチャー1体が単独で攻撃するたび、ターン終了時まで、それは+1/+0の修整を受け接死を得る。
674853
SpanishÀtico abandonado // Balcón miradorBalcón miradorEncantamiento — SalaBalcón mirador
o3oB
Siempre que una criatura que controlas ataque sola, obtiene +1/+0 y gana la habilidad de toque mortal hasta el final del turno.
674040

Rulings

datetext
2024-09-20A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, the ability granted by Widow's Walk won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter attacking later in combat won't be considered when determining whether or not a creature attacked alone.
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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