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Dog Walker MKM

Card

id55809
artistMilivoj Ćeran
artistIds1eced451-4da5-42bc-b49d-70c41246581f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank20754
edhrecSaltiness0.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{W}
manaValue2
nameDog Walker
number197
originalPrintings
originalReleaseDate
originalTextVigilance
Disguise {(}r/w){(}r/w)} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
otherFaceIds
power3
printingsMKM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesHuman, Citizen
supertypes
textVigilance
Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
toughness1
typeCreature — Human Citizen
typesCreature
uuid7037c6a6-2329-5e62-a365-ddd83f37d0aa
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55809
cardKingdomEtchedId
cardKingdomFoilId290935
cardKingdomId289758
cardsphereFoilId
cardsphereId115156
deckboxId87374
mcmId750917
mcmMetaId429471
mtgArenaId89110
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id32d70e15-015e-5d3e-8bb0-b7763062c83c
mtgoFoilId
mtgoId121868
multiverseId646753
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda6e0adb7-a030-4dcc-9284-cd91c7598a22
scryfallIllustrationId6d312bcb-55df-40e8-a6d8-fe42079874be
scryfallOracleId10d24900-cd40-4c98-bb1e-b9e66113f703
tcgplayerEtchedProductId
tcgplayerProductId532912
uuid7037c6a6-2329-5e62-a365-ddd83f37d0aa

Legalities

id55809
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid7037c6a6-2329-5e62-a365-ddd83f37d0aa
vintageLegal

Purchase URLs

id55809
cardKingdomhttps://mtgjson.com/links/004cc6cfa772352e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8ceff0cd24dbdf2c
cardmarkethttps://mtgjson.com/links/df99338af2d4e7d3
tcgplayerhttps://mtgjson.com/links/e3fbf108699a2586
tcgplayerEtched
uuid7037c6a6-2329-5e62-a365-ddd83f37d0aa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified遛狗民众生物 — 人类/市民警戒
伪装{R/W}{R/W}(你可以牌面朝下地施放此牌并支付{3},将其当成2/2、具守护{2}的生物。可随时支付其伪装费用使其翻回正面。)
当遛狗民众翻回正面时,派出两个已横置之1/1白色的狗衍生生物。
648650
FrenchPromeneur de chiensCréature — humain et citoyenVigilance
Déguisement {R/W}{R/W} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.)
Quand le Promeneur de chiens est retourné face visible, créez, engagés, deux jetons de créature 1/1 blanche Chien.
647566
GermanHundeführerinKreatur — Mensch, BürgerWachsamkeit
Verkleidung {R/W}{R/W} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)
Wenn die Hundeführerin aufgedeckt wird, erzeuge zwei getappte 1/1 weiße Hund-Kreaturenspielsteine.
647024
ItalianAccompagnatore CinofiloCreatura — Cittadino UmanoCautela
Camuffare {R/W}{R/W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.)
Quando l'Accompagnatore Cinofilo viene girato a faccia in su, crea due pedine creatura Canide 1/1 bianche TAPpate.
647837
Japanese犬の散歩者クリーチャー — 人間・市民警戒
変装{R/W}{R/W}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。変装コストで、いつでもこれを表向きにしてよい。)
犬の散歩者が表向きになったとき、白の1/1の犬・クリーチャー・トークン2体をタップ状態で生成する。
648108
Portuguese (Brazil)Acompanhante de CãesCriatura — Humano CidadãoVigilância
Disfarce {R/W}{R/W} (Você pode conjurar este card com a face para baixo por {3} como uma criatura 2/2 com salvaguarda {2}. Volte sua face para cima a qualquer momento pagando seu custo de disfarce.)
Quando Acompanhante de Cães for voltado para cima, crie duas fichas de criatura Cão branca 1/1 viradas.
648379
SpanishPaseaperrosCriatura — Ciudadano humanoVigilancia.
Disfrazarse {R/W}{R/W}. (Puedes lanzar esta carta boca abajo por {3} como una criatura 2/2 con la habilidad de rebatir {2}. Ponla boca arriba en cualquier momento por su coste de disfrazarse.)
Cuando el Paseaperros se ponga boca arriba, crea dos fichas de criatura Perro blancas 1/1 giradas.
647295

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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