← Back Card Profile (by Name)

Duelist of the Mind POTJ

Other printings of "Duelist of the Mind": OTJ #45 POTJ #45p POTJ #45s OTJ #318

Card

id77114
artistDarren Tan
artistIds14c7f83c-d0fb-43f0-90f3-703f910f8bb9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10264
edhrecSaltiness0.03
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextNathan Steuer, World Champion XXVIII
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameDuelist of the Mind
number45p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power*
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypesHuman, Advisor
supertypes
textFlying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
toughness3
typeCreature — Human Advisor
typesCreature
uuid0b0dc514-a8ec-5316-b7ec-956a0845ae40
variationsa4fbb0de-dfeb-5ed1-92d1-993a3a1823fc
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77114
cardKingdomEtchedId
cardKingdomFoilId295673
cardKingdomId295512
cardsphereFoilId
cardsphereId120466
deckboxId91116
mcmId765373
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6687b108-8727-5585-a91c-d47e7e0dd80a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb54377bd-4833-4a94-b4a1-681a27f28b9c
scryfallIllustrationIda048a4d4-c19c-413d-ba24-c8f84a66bc25
scryfallOracleIdff78f166-cca2-44bc-abe3-3a338bf543be
tcgplayerEtchedProductId
tcgplayerProductId545992
uuid0b0dc514-a8ec-5316-b7ec-956a0845ae40

Legalities

id77114
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid0b0dc514-a8ec-5316-b7ec-956a0845ae40
vintageLegal

Purchase URLs

id77114
cardKingdomhttps://mtgjson.com/links/f387aae97f3adaac
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e1958c02914165fa
cardmarket
tcgplayerhttps://mtgjson.com/links/e14855aca917de4b
tcgplayerEtched
uuid0b0dc514-a8ec-5316-b7ec-956a0845ae40

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
2024-04-12Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
2024-04-12The ability that defines Duelist of the Mind’s power works in all zones, not just the battlefield.
2024-04-12The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

Tip: bookmark this page with your query parameters for quick access.