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Dreadwurm ZNR

Other printings of "Dreadwurm": PLST #ZNR-297 ZNR #100 ZNR #297 PRM #83686

Card

id105685
artistLius Lasahido
artistIds0a0e9093-ce44-4a69-93a7-09b63e7c330d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank18049
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextIts silent slithering belies its bulk.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{B}
manaValue5
nameDreadwurm
number100
originalPrintings
originalReleaseDate
originalTextLandfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
otherFaceIds
power5
printingsPLST, PRM, ZNR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '4f856f4c-acfe-5a56-9132-e209a9107209', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypesWurm, Horror
supertypes
textLandfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
toughness4
typeCreature — Wurm Horror
typesCreature
uuid9db2791b-bf23-526c-aac5-bdbb84f23f34
variationsfc96e0dd-630f-57f0-be8c-ad79beee374f
watermark
setNameZendikar Rising

Identifiers

id105685
cardKingdomEtchedId
cardKingdomFoilId237760
cardKingdomId237167
cardsphereFoilId70993
cardsphereId70414
deckboxId52688
mcmId496060
mcmMetaId316780
mtgArenaId73296
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf9c992db-450e-516b-a94e-636e2a7ced50
mtgoFoilId
mtgoId83163
multiverseId491735
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId339736a8-a00f-4e21-8d92-38486f73dba9
scryfallIllustrationId4850736c-76b2-4e87-a89e-e42e06250983
scryfallOracleId9feb7600-f844-4573-bcb7-d6b34473517b
tcgplayerEtchedProductId
tcgplayerProductId222052
uuid9db2791b-bf23-526c-aac5-bdbb84f23f34

Legalities

id105685
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9db2791b-bf23-526c-aac5-bdbb84f23f34
vintageLegal

Purchase URLs

id105685
cardKingdomhttps://mtgjson.com/links/a89a9d23774433fc
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d6b555f36f40b9d1
cardmarkethttps://mtgjson.com/links/d88d027221b647cd
tcgplayerhttps://mtgjson.com/links/941b81bfb7774657
tcgplayerEtched
uuid9db2791b-bf23-526c-aac5-bdbb84f23f34

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified恐怖亚龙它静不可闻的滑行声响掩盖了庞巨身躯。生物 ~亚龙/惊惧兽地落~每当一个地在你的操控下进战场时,恐怖亚龙获得不灭异能直到回合结束。(伤害与注明「消灭」的效应不会将它消灭。)494579
Chinese Traditional恐怖亞龍牠靜不可聞的滑行聲響掩蓋了龐巨身軀。生物 ~亞龍/驚懼獸地落~每當一個地在你的操控下進戰場時,恐怖亞龍獲得不滅異能直到回合結束。(傷害與註明「消滅」的效應不會將它消滅。)494895
FrenchGuivre d'effroiEn sinuant silencieusement, elle camoufle sa carrure.Créature : guivre et horreurToucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, la Guivre d'effroi acquiert l'indestructible jusqu'à la fin du tour. (Les blessures et les effets qui disent « détruisez » ne la détruisent pas.)492683
GermanFurchteinflößender WurmSein lautloses Gleiten täuscht über seine Masse hinweg.Kreatur — Wurm, SchreckenLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält der Furchteinflößende Wurm Unzerstörbarkeit bis zum Ende des Zuges. (Schaden und Effekte, die „zerstören", zerstören ihn nicht.)492051
ItalianWurm TerrificanteIl suo serpeggiare silenzioso nasconde la sua stazza.Creatura — Orrore WurmTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Wurm Terrificante ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non lo distruggono.)492999
Japanese戦慄ワームその静かに忍び寄る音からは、その巨体は想像できない。クリーチャー — ワーム・ホラー上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、戦慄ワームは破壊不能を得る。(ダメージや「破壊」と書かれた効果では、これは破壊されない。)493315
Korean공포웜조용히 미끄러지는 모습이 그 크기를 착각하게 한다.생물 — 웜 괴수대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 공포웜은 턴종료까지 무적을 얻는다. (피해와 "파괴"라고 명시된 효과로 파괴되지 않는다.)493631
Portuguese (Brazil)Vorme do MedoSeu deslizar silencioso oculta seu porte.Criatura — Vorme HorrorAterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, Vorme do Medo ganha indestrutível até o final do turno. (O dano e os efeitos que dizem "destrua" não a destroem.)493947
RussianУжасный ВурмОн передвигается невероятно тихо для существа таких размеров.Существо — Вурм УжасЗемлепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, Ужасный Вурм получает Неразрушимость до конца хода. (Повреждения и эффекты с указанием «уничтожьте» не уничтожают его.)494263
SpanishSierpe del pavorSu desliz silencioso no advierte de su volumen.Criatura — Horror sierpeAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, la Sierpe del pavor gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no la destruyen.)492367

Rulings

datetext
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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