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Tergrid, God of Fright // Tergrid's Lantern PRM

Other printings of "Tergrid, God of Fright // Tergrid's Lantern": KHM #112 KHM #112 PKHM #112s PKHM #112s KHM #307 KHM #307 PRM #88290 PRM #88290

Card

id79505
artistRichard Luong
artistIds9e4c54c6-1f28-4ae7-8c85-f9c6787145c2
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1417
edhrecSaltiness2.72
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameTergrid's Lantern
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger1
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameTergrid, God of Fright // Tergrid's Lantern
number88290
originalPrintings
originalReleaseDate2021-02-28
originalText
otherFaceIds1f87d383-c62c-5a67-96e3-02e567a614fc
power
printingsKHM, PKHM, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
sideb
signature
sourceProducts
subsets
subtypes
supertypesLegendary
text{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
{3}{B}: Untap Tergrid's Lantern.
toughness
typeLegendary Artifact
typesArtifact
uuid1d7a4599-a2d7-51df-b9cf-66a171ec952a
variations
watermark
setNameMagic Online Promos

Identifiers

id79505
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id03c51419-fc26-53cd-8ad4-13b53143b512
mtgoFoilId
mtgoId88290
multiverseId
scryfallCardBackId
scryfallId529451ef-2c7e-4566-8627-a1f25e010829
scryfallIllustrationIdb1f50603-cbe2-4cc1-ae74-df158194b5a2
scryfallOracleId8485cfaa-1dbf-432b-b5d0-92a6aa6a329b
tcgplayerEtchedProductId
tcgplayerProductId
uuid1d7a4599-a2d7-51df-b9cf-66a171ec952a

Legalities

id79505
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1d7a4599-a2d7-51df-b9cf-66a171ec952a
vintageLegal

Purchase URLs

id79505
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid1d7a4599-a2d7-51df-b9cf-66a171ec952a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2021-02-05A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
2021-02-05If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2021-02-05If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2021-02-05If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2021-02-05If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2021-02-05If an opponent sacrifices a nontoken permanent or discards a permanent card as part of paying the cost of a spell or ability, Tergrid's ability will trigger and goes on the stack on top of that spell or ability. Tergrid's ability will resolve before that spell or ability.
2021-02-05If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. Tergrid's ability will trigger.
2021-02-05If the card leaves the graveyard before Tergrid's ability resolves, you can't put it onto the battlefield, even if it returns to the graveyard before the ability resolves.
2021-02-05If you put an Aura onto the battlefield using Tergrid's ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
2021-02-05In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2021-02-05The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2021-02-05The player targeted by the first ability of Tergrid's Lantern can choose to lose 3 life even if they have nonland permanents to sacrifice or cards to discard. They can't choose to sacrifice a nonland permanent if they don't control any, nor can they choose to discard a card if they have none in hand.
2021-02-05There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2021-02-05To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

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