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Dynavolt Tower KLD

Other printings of "Dynavolt Tower": KLD #208 PKLD #208s KLR #235

Card

id43817
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank13670
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameDynavolt Tower
number208
originalPrintings
originalReleaseDate
originalTextWhenever you cast an instant or sorcery spell, you get {EE} (two energy counters).
{T}, Pay {EEEEE}: Dynavolt Tower deals 3 damage to target creature or player.
otherFaceIds
power
printingsKLD, KLR, PKLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypes
supertypes
textWhenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.
toughness
typeArtifact
typesArtifact
uuid4be340f4-8345-5904-8096-44b4fda777da
variations
watermark
setNameKaladesh

Identifiers

id43817
cardKingdomEtchedId
cardKingdomFoilId209191
cardKingdomId208834
cardsphereFoilId22862
cardsphereId22863
deckboxId33581
mcmId292621
mcmMetaId223712
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf5e7a934-7c84-50c0-8dfd-d22a8290b924
mtgoFoilId62074
mtgoId62073
multiverseId417781
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc45fd2ae-0f91-47ca-99bd-22ddf946df9f
scryfallIllustrationIdb50b15ad-f8df-4bfa-843d-11dc942704c8
scryfallOracleId59f56dd9-cc82-4f0d-a522-0d8ed274fa40
tcgplayerEtchedProductId
tcgplayerProductId122778
uuid4be340f4-8345-5904-8096-44b4fda777da

Legalities

id43817
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4be340f4-8345-5904-8096-44b4fda777da
vintageLegal

Purchase URLs

id43817
cardKingdomhttps://mtgjson.com/links/db265e993a377d3a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/abaf0b85c9f08df2
cardmarkethttps://mtgjson.com/links/ff578eb300175477
tcgplayerhttps://mtgjson.com/links/01e25edb4bf16995
tcgplayerEtched
uuid4be340f4-8345-5904-8096-44b4fda777da

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified涌电塔「我喜欢那个泰兹瑞。他比其他评审更有远见。他知道我们所做的一切价值何在。」 ~发明家菲姿神器每当你施放瞬间或法术咒语时,你得到{E}{E}(两个能量指示物)。
{T},支付{E}{E}{E}{E}{E}:涌电塔对目标生物或牌手造成3点伤害。
418045
Chinese Traditional湧電塔「我喜歡那個泰茲瑞。他比其他評審更有遠見。他知道我們所做的一切價值何在。」 ~發明家菲姿神器每當你施放瞬間或巫術咒語時,你得到{E}{E}(兩個能量指示物)。
{T},支付{E}{E}{E}{E}{E}:湧電塔對目標生物或玩家造成3點傷害。
418309
FrenchTour dynavolt« J'aime bien ce Tezzeret. Il est plus perspicace que les autres juges. Il comprend ce que nous cherchons à atteindre ici. » —Faiz, inventeurArtefactÀ chaque fois que vous lancez un sort d'éphémère ou de rituel, vous gagnez {E}{E} (deux marqueurs « énergie »).
{T}, payez {E}{E}{E}{E}{E} : La Tour dynavolt inflige 3 blessures à une cible, créature ou joueur.
418837
GermanDynavolt-Turm„Ich mag diesen Tezzeret. Er sieht Dinge, die andere Preisrichter nicht sehen. Er erkennt das Potenzial in dem, was wir hier tun." —Faiz, ErfinderinArtefaktImmer wenn du einen Spontanzauber oder eine Hexerei wirkst, erhältst du {E}{E} (zwei Energiemarken).
{T}, bezahle {E}{E}{E}{E}{E}: Der Dynavolt-Turm fügt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu.
418573
ItalianTorre Dinavolt"Mi piace questo Tezzeret. È lungimirante, a differenza degli altri giudici. Riesce a vedere il potenziale di quello che creiamo." —Faiz, inventriceArtefattoOgniqualvolta lanci una magia istantaneo o stregoneria, ottieni {E}{E} (due segnalini energia).
{T}, Paga {E}{E}{E}{E}{E}: La Torre Dinavolt infligge 3 danni a una creatura o a un giocatore bersaglio.
419101
Japanese電招の塔「私はテゼレットを評価しているわよ。他の審判者と違って彼には洞察力がある。私たちがここでやっていることの将来性だって見抜いたわ。」 ――発明者、ファイズアーティファクトあなたがインスタント・呪文かソーサリー・呪文を1つ唱えるたび、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
{T}, {E}{E}{E}{E}{E}を支払う:クリーチャー1体かプレイヤー1人を対象とする。電招の塔はそれに3点のダメージを与える。
419365
Korean전압발전 탑"전 테제렛이 좋아요. 그는 다른 심사위원에게는 없는 통찰력을 가지고 있어요. 그는 우리가 만드는 발명품이 가진 잠재력을 꿰뚫어 봅니다." —발명가 파이즈마법물체당신이 순간마법 또는 집중마법 주문을 발동할 때마다, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
{T}, {E}{E}{E}{E}{E}를 지불한다: 생물이나 플레이어를 목표로 정한다. 전압발전 탑은 그 목표에게 피해 3점을 입힌다.
419629
Portuguese (Brazil)Torre Dinavolt"Gosto desse Tezzeret. Ele tem uma visão que os outros jurados não têm. Ele vê o potencial do que fazemos aqui." — Faiz, inventoraArtefatoToda vez que você conjura uma mágica instantânea ou um feitiço, você recebe {E}{E} (dois marcadores de energia).
{T}, Pague {E}{E}{E}{E}{E}: Torre Dinavolt causa 3 pontos de dano à criatura ou ao jogador alvo.
419893
RussianДинальваническая Башня«Мне нравится этот Теззерет. У него есть видение, которого не хватает другим судьям. Он видит потенциал в том, что мы делаем». — изобретатель ФаизАртефактКаждый раз, когда вы разыгрываете мгновенное заклинание или заклинание волшебства, вы получаете {E}{E} (два жетона энергии).
{T}, заплатите {E}{E}{E}{E}{E}: Динальваническая Башня наносит 3 повреждения целевому существу или игроку.
420157
SpanishTorre dinavoltaica"Me gusta ese Tezzeret. Tiene una visión de la que los otros jueces carecen. Ve el potencial de lo que creamos aquí". —Faiz, inventoraArtefactoSiempre que lances un hechizo de instantáneo o de conjuro, obtienes {E}{E} (dos contadores de energía).
{T}, pagar {E}{E}{E}{E}{E}: La Torre dinavoltaica hace 3 puntos de daño a la criatura o jugador objetivo.
420421

Rulings

datetext
2016-09-20Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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