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Dual Doomsuits UST

Card

id99389
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameDual Doomsuits
number179
originalPrintings
originalReleaseDate
originalTextWhenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
otherFaceIds
power
printingsUST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
toughness
typeArtifact — Contraption
typesArtifact
uuid4c3fa1b3-a232-522f-8361-92e87d9d78d8
variations
watermarkleagueofdastardlydoom
setNameUnstable

Identifiers

id99389
cardKingdomEtchedId
cardKingdomFoilId215626
cardKingdomId215335
cardsphereFoilId52661
cardsphereId52402
deckboxId37538
mcmId313650
mcmMetaId235222
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id024ac42b-64aa-5ee3-a53d-225cf62b52e4
mtgoFoilId
mtgoId
multiverseId439568
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallIdd5c91e63-284e-4403-af01-0cfe6af914c1
scryfallIllustrationId7bde771d-8257-4e2a-9043-9a30945d79d5
scryfallOracleId66141f0f-aea5-4119-8161-ba3b94c65bb4
tcgplayerEtchedProductId
tcgplayerProductId152426
uuid4c3fa1b3-a232-522f-8361-92e87d9d78d8

Legalities

id99389
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4c3fa1b3-a232-522f-8361-92e87d9d78d8
vintage

Purchase URLs

id99389
cardKingdomhttps://mtgjson.com/links/9a09c8383ec1f039
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a176b91d9da6b3fc
cardmarkethttps://mtgjson.com/links/6ce67c71411825dd
tcgplayerhttps://mtgjson.com/links/6336821286a60691
tcgplayerEtched
uuid4c3fa1b3-a232-522f-8361-92e87d9d78d8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

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