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Faerie Aerie UST

Card

id99391
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameFaerie Aerie
number181
originalPrintings
originalReleaseDate
originalTextWhenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
otherFaceIds
power
printingsUST
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
toughness
typeArtifact — Contraption
typesArtifact
uuid6c42dedb-801c-5cfd-bf39-2ee063ee27c2
variations
watermarkagentsofsneak
setNameUnstable

Identifiers

id99391
cardKingdomEtchedId
cardKingdomFoilId215798
cardKingdomId215574
cardsphereFoilId52668
cardsphereId52562
deckboxId37561
mcmId314023
mcmMetaId235423
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id06ac3ada-0351-56e3-9c0f-e48f95ae94b2
mtgoFoilId
mtgoId
multiverseId439570
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallId07ea8a49-9644-4de9-8633-a38431a29c0b
scryfallIllustrationId93aee03a-18f2-43c8-8f8c-45da3777af60
scryfallOracleId22b92238-4d6a-483d-b916-fbb07c831870
tcgplayerEtchedProductId
tcgplayerProductId153182
uuid6c42dedb-801c-5cfd-bf39-2ee063ee27c2

Legalities

id99391
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6c42dedb-801c-5cfd-bf39-2ee063ee27c2
vintage

Purchase URLs

id99391
cardKingdomhttps://mtgjson.com/links/c114210c4e176cf0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7d9513c36cec89fa
cardmarkethttps://mtgjson.com/links/f0e6b74041060e89
tcgplayerhttps://mtgjson.com/links/3ba940520bfd22c8
tcgplayerEtched
uuid6c42dedb-801c-5cfd-bf39-2ee063ee27c2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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