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Hive Mind SLD

Other printings of "Hive Mind": M10 #54 SLD #822

Card

id88982
artistApolo Cacho
artistIds32de0b52-aa42-479e-adfb-52c27da49a8a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7327
edhrecSaltiness0.87
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextIn an instant, countless consciousnesses shared a single thought: "Defend."
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}
manaValue6
nameHive Mind
number822
originalPrintings
originalReleaseDate2024-07-29
originalText
otherFaceIds
power
printingsM10, SLD
promoTypessldbonus
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSLD
side
signature
sourceProducts{'foil': ['4f973bd4-3524-51a5-b824-6202428e4017', '60ea4fe9-5a4e-5b69-9159-3a15d371f8f2', '90d060db-688d-5e6b-af00-f49e15006a41', '91c10a5c-5253-54a3-8685-5448b3fe05af', '9b7d203c-1d9c-5ca2-bdc2-bb2a1056a1c9', 'c12365a8-e2db-57a3-9142-16755be4c23d']}
subsetsSecret Lair Bonus cards
subtypes
supertypes
textWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
toughness
typeEnchantment
typesEnchantment
uuidf5fbfde9-bc18-5125-8e72-e53dbf2eedcb
variations
watermark
setNameSecret Lair Drop

Identifiers

id88982
cardKingdomEtchedId
cardKingdomFoilId300751
cardKingdomId
cardsphereFoilId125541
cardsphereId
deckboxId93928
mcmId783376
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1cb04789-d2fc-5731-b871-cc847f5e4c12
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6bff89a1-f7e7-4da9-9020-8618afdffda2
scryfallIllustrationId339c6903-e232-4c60-a681-a771229d2385
scryfallOracleIdf97e405d-4c24-4d4d-9e19-e349c073113c
tcgplayerEtchedProductId
tcgplayerProductId562094
uuidf5fbfde9-bc18-5125-8e72-e53dbf2eedcb

Legalities

id88982
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidf5fbfde9-bc18-5125-8e72-e53dbf2eedcb
vintageLegal

Purchase URLs

id88982
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6c7ffdfcc0c32a0d
cardmarket
tcgplayerhttps://mtgjson.com/links/12326f388559f5a6
tcgplayerEtched
uuidf5fbfde9-bc18-5125-8e72-e53dbf2eedcb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2009-10-01A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
2009-10-01Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2009-10-01Hive Mind will copy any instant or sorcery spell, not just one with targets.
2009-10-01Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.
2009-10-01If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.
2009-10-01If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
2009-10-01If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
2009-10-01If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.
2009-10-01The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

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