| id | 105249 |
|---|---|
| artist | Christopher Moeller |
| artistIds | 21e10012-06ae-44f2-b38d-3824dd2e73d4 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 19189 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Where life and force collide. |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R} |
| manaValue | 3 |
| name | Electropotence |
| number | 122 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. |
| otherFaceIds | |
| power | |
| printings | ZEN |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ZEN |
| side | |
| signature | |
| sourceProducts | {'foil': ['303528b0-8f1d-5ee0-bae1-55147d9510da', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73'], 'nonfoil': ['337ea5f6-8a3f-5259-ba21-76ac4104459a', '5cd87b3b-e80e-5d49-83ba-96435fe9df2e', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | a48639fd-0a31-580a-9e48-c75a8e6c480a |
| variations | |
| watermark | |
| setName | Zendikar |
| id | 105249 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 128062 |
| cardKingdomId | 127806 |
| cardsphereFoilId | 47705 |
| cardsphereId | 47706 |
| deckboxId | 16537 |
| mcmId | 21760 |
| mcmMetaId | 10753 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 248500cf-2614-57c3-9b58-9716f2bbb2ba |
| mtgoFoilId | 34651 |
| mtgoId | 34650 |
| multiverseId | 191373 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 9830b9e9-950c-4763-9396-8194d08bf8df |
| scryfallIllustrationId | 69bf8aab-dd61-445b-8b92-017ce97268be |
| scryfallOracleId | c2459c41-82b4-4ca2-b634-11b55ddb63d9 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 33289 |
| uuid | a48639fd-0a31-580a-9e48-c75a8e6c480a |
| id | 105249 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | a48639fd-0a31-580a-9e48-c75a8e6c480a |
| vintage | Legal |
| id | 105249 |
|---|---|
| cardKingdom | https://mtgjson.com/links/dfdda9533a40176b |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/b21c3a4a012daecb |
| cardmarket | https://mtgjson.com/links/25b882ac4c540838 |
| tcgplayer | https://mtgjson.com/links/dfaafd7cfcf7fab6 |
| tcgplayerEtched | |
| uuid | a48639fd-0a31-580a-9e48-c75a8e6c480a |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 电流权能 | 生命与力量的交界。 | 结界 | 每当一个生物在你的操控下放进战场时,你可以支付{2}{R}。 若你如此作,则该生物对目标生物或牌手造成伤害,其数量等同于前者的力量。 | 204740 | |
| French | Électropuissance | Là où la vie et la force entrent en collision. | Enchantement | À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous pouvez payer {2}{R}. Si vous faites ainsi, cette créature inflige un nombre de blessures égal à sa force à une cible, créature ou joueur. | 204471 | |
| German | Elektropotenz | Wo Leben und Kraft zusammentreffen. | Verzauberung | Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du {2}{R} bezahlen. Falls du dies tust, fügt diese Kreatur einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu. | 204202 | |
| Italian | Elettropotenza | Dove la vita e la forza si scontrano. | Incantesimo | Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}{R}. Se lo fai, quella creatura infligge danno pari alla sua forza a una creatura o a un giocatore bersaglio. | 203126 | |
| Japanese | 電撃力 | 生命と力の交じり合うところ。 | エンチャント | クリーチャーが1体あなたのコントロール下で戦場に出るたび、クリーチャー1体かプレイヤー1人を対象とする。あなたは{2}{R}を支払ってもよい。 そうした場合、その戦場に出たクリーチャーは、そのクリーチャーかプレイヤーに、自身のパワーに等しい点数のダメージを与える。 | 203933 | |
| Portuguese (Brazil) | Eletropotência | Onde a força e a vida colidem. | Encantamento | Toda vez que uma criatura entra no campo de batalha sob o seu controle, você pode pagar {2}{R}. Se fizer isso, aquela criatura causa dano igual ao seu poder à criatura ou ao jogador alvo. | 203664 | |
| Russian | Электросила | Там, где жизнь сталкивается с силой. | Чары | Каждый раз, когда существо выходит на поле битвы под вашим контролем, вы можете заплатить {2}{R}. Если вы это делаете, то существо наносит целевому существу или игроку повреждения, равные своей силе. | 203395 | |
| Spanish | Electropotencia | Donde la vida y la fuerza chocan. | Encantamiento | Siempre que una criatura entre al campo de batalla bajo tu control, puedes pagar {2}{R}. Si lo haces, esa criatura hace daño igual a su fuerza a la criatura o jugador objetivo. | 202857 |
| date | text |
|---|---|
| 2009-10-01 | Electropotence is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, lifelink, deathtouch, and wither are taken into account, even if the creature has left the battlefield by the time it deals damage. |
| 2009-10-01 | If you pay {2}{R}, the creature that entered deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power. |
| 2009-10-01 | Once you decide to pay {2}{R}, it's too late for anyone to respond (such as by activating a regeneration ability the targeted creature has). |
| 2009-10-01 | You target a permanent or player when the ability triggers. You decide whether or not to pay {2}{R} as the ability resolves. |
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