← Back Card Profile (by Name)

Merchant of the Vale // Haggle PRM

Other printings of "Merchant of the Vale // Haggle": PLST #ELD-131 PLST #ELD-131 ELD #131 ELD #131 ELD #293 ELD #293 PRM #78778 PRM #78778

Card

id78761
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10575
edhrecSaltiness0.09
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameMerchant of the Vale
finishesnonfoil, foil
flavorName
flavorText"Buying old, worn out junk. Selling marvels of real value."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameMerchant of the Vale // Haggle
number78778
originalPrintings
originalReleaseDate2019-10-06
originalText
otherFaceIds92b6b0a8-478b-57b4-bd6d-25403193cf0d
power2
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
sidea
signature
sourceProducts
subsets
subtypesHuman, Peasant
supertypes
text{2}{R}, Discard a card: Draw a card.
toughness3
typeCreature — Human Peasant
typesCreature
uuidcb02e145-5a41-592b-b5f3-20e0a1ac3790
variations
watermark
setNameMagic Online Promos

Identifiers

id78761
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id21c285c6-f040-591f-ac35-4c01060aee9f
mtgoFoilId
mtgoId78778
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5530ac73-3493-4933-8281-ba5a7b845117
scryfallIllustrationId967d7d82-312b-4444-b6aa-ff394f8e4d93
scryfallOracleIdf88a096e-7497-4297-ab65-f18769b1cc47
tcgplayerEtchedProductId
tcgplayerProductId
uuidcb02e145-5a41-592b-b5f3-20e0a1ac3790

Legalities

id78761
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcb02e145-5a41-592b-b5f3-20e0a1ac3790
vintageLegal

Purchase URLs

id78761
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidcb02e145-5a41-592b-b5f3-20e0a1ac3790

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You choose which card, if any, to discard while Haggle is resolving. In contrast, you must discard a card to activate the ability of Merchant of the Vale.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.