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Court of Ire CMR

Other printings of "Court of Ire": CMR #170 LTC #213 CMR #663 PRM #85976

Card

id22254
artistAlexander Forssberg
artistIds85908891-3cc7-42b0-9b54-27ed0fe89c53
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank2585
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameCourt of Ire
number663
originalPrintings
originalReleaseDate
originalTextWhen Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage to that player or permanent instead.
otherFaceIds
power
printingsCMR, LTC, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'nonfoil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
toughness
typeEnchantment
typesEnchantment
uuidfd87f93a-8202-5dc6-a66a-99a371bf9f0d
variations15c52b31-ad0c-5206-8667-ca185458b6d2
watermark
setNameCommander Legends

Identifiers

id22254
cardKingdomEtchedId
cardKingdomFoilId239933
cardKingdomId239326
cardsphereFoilId72798
cardsphereId72847
deckboxId54341
mcmId514390
mcmMetaId323285
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbbfdee48-7fa0-519a-af97-977161c5fcd7
mtgoFoilId
mtgoId
multiverseId502336
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde55b67b7-900e-4b8b-a977-a96a71e198e1
scryfallIllustrationId41407e2a-fadc-45e2-b1e2-df8eef319d81
scryfallOracleId13f58292-9b78-4cd1-a16e-b1779a170d33
tcgplayerEtchedProductId
tcgplayerProductId227164
uuidfd87f93a-8202-5dc6-a66a-99a371bf9f0d

Legalities

id22254
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfd87f93a-8202-5dc6-a66a-99a371bf9f0d
vintageLegal

Purchase URLs

id22254
cardKingdomhttps://mtgjson.com/links/c5d21fbd7e67bcc1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d63b3a5be0cc6100
cardmarkethttps://mtgjson.com/links/db17b49f4fbc5593
tcgplayerhttps://mtgjson.com/links/30a4021ede292b9d
tcgplayerEtched
uuidfd87f93a-8202-5dc6-a66a-99a371bf9f0d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCour de la ColèreEnchantementQuand la Cour de la Colère arrive sur le champ de bataille, vous devenez le monarque.
Au début de votre entretien, la Cour de la Colère inflige 2 blessures à n'importe quelle cible. Si vous êtes le monarque, elle inflige à la place 7 blessures à ce joueur ou à ce permanent.
502540
GermanHof des ZornsVerzauberungWenn der Hof des Zorns ins Spiel kommt, wirst du zum Monarchen.
Zu Beginn deines Versorgungssegments fügt der Hof des Zorns einem Ziel deiner Wahl 2 Schadenspunkte zu. Falls du der Monarch bist, fügt er dem Ziel stattdessen 7 Schadenspunkte zu.
502438
Japanese激憤の宮廷エンチャント激憤の宮廷が戦場に出たとき、あなたが統治者になる。
あなたのアップキープの開始時に、クリーチャー1体かプレインズウォーカー1体かプレイヤー1人を対象とする。激憤の宮廷はそれに2点のダメージを与える。あなたが統治者であるなら、代わりに、これはそのプレイヤーかパーマネントに7点のダメージを与える。
502642

Rulings

datetext
2020-11-10If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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