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Electrozoa MH3

Card

id53721
artistSteve Ellis
artistIds39d8411c-2187-426c-8ad3-d4f688b22db1
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank24419
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameElectrozoa
number60
originalPrintings
originalReleaseDate
originalTextFlash
Flying
When Electrozoa enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your precombat main phase, tap Electrozoa unless you pay {E}.
otherFaceIds
power3
printingsMH3
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypesJellyfish
supertypes
textFlash
Flying
When this creature enters, you get {E}{E} (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay {E}.
toughness1
typeCreature — Jellyfish
typesCreature
uuid0423c2bc-6f15-5459-9062-c21a50742a79
variations
watermark
setNameModern Horizons 3

Identifiers

id53721
cardKingdomEtchedId
cardKingdomFoilId297213
cardKingdomId296718
cardsphereFoilId
cardsphereId121676
deckboxId91370
mcmId772425
mcmMetaId435534
mtgArenaId90909
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcda8e60d-7921-52c1-a1e4-03afc3ec3c64
mtgoFoilId
mtgoId126137
multiverseId662212
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0f92dce7-45d4-4d9e-abfc-e4bfce9562c9
scryfallIllustrationId6bb65e3c-d6c2-4577-8450-abfbc6615105
scryfallOracleId202091b2-9e08-47c1-9099-628b21d8ac12
tcgplayerEtchedProductId
tcgplayerProductId553173
uuid0423c2bc-6f15-5459-9062-c21a50742a79

Legalities

id53721
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid0423c2bc-6f15-5459-9062-c21a50742a79
vintageLegal

Purchase URLs

id53721
cardKingdomhttps://mtgjson.com/links/3ee7e6f53ef5e92d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d08fc47616407069
cardmarkethttps://mtgjson.com/links/7771e9ab68eefaf6
tcgplayerhttps://mtgjson.com/links/5e0bf916dce1ccc7
tcgplayerEtched
uuid0423c2bc-6f15-5459-9062-c21a50742a79

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified电流佐雅生物 — 水母闪现
飞行
当电流佐雅进战场时,你得到{E}{E}(两个能量指示物)。
在你战斗前的行动阶段开始时,除非你支付{E},否则横置电流佐雅。
663864
FrenchÉlectrozoaireCréature — méduseFlash
Vol
Quand l'Électrozoaire arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
Au début de votre première phase principale, engagez l'Électrozoaire à moins que vous ne payiez {E}.
662920
GermanElektrozoaKreatur — QualleAufblitzen
Fliegend
Wenn die Elektrozoa ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Zu Beginn deiner Hauptphase vor dem Kampf tappst du die Elektrozoa, es sei denn, du bezahlst {E}.
662448
ItalianElettrozoaCreatura — MedusaLampo
Volare
Quando l'Elettrozoa entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
All'inizio della tua fase principale pre-combattimento, TAPpa l'Elettrozoa a meno che non paghi {E}.
663156
Japaneseエレクトロゾアクリーチャー — クラゲ瞬速
飛行
エレクトロゾアが戦場に出たとき、{E}{E}(エネルギー・カウンター2個)を得る。
あなたの戦闘前メイン・フェイズの開始時に、あなたが{E}を支払わないかぎり、エレクトロゾアをタップする。
663392
Portuguese (Brazil)EletrozoaCriatura — Água-vivaLampejo
Voar
Quando Eletrozoa entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
No início de sua fase principal pré-combate, vire Eletrozoa, a menos que você pague {E}.
663628
SpanishElectrozoaCriatura — MedusaDestello.
Vuela.
Cuando la Electrozoa entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Al comienzo de tu fase principal precombate, gira la Electrozoa a menos que pagues {E}.
662684

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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