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Solitude H2R

Other printings of "Solitude": H2R #3 MH2 #32 PMH2 #32s SPG #44 SPG #49 MH2 #307 SLD #7004 PRM #91203

Card

id36577
artistEvan Shipard
artistIdseea284ce-9377-49c1-9d96-f34b7d487cdf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2084
edhrecSaltiness0.85
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEvoke, Flash, Lifelink
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}
manaValue5
nameSolitude
number3
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsH2R, MH2, PMH2, PRM, SLD, SPG
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeH2R
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f'], 'nonfoil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f']}
subsets
subtypesElemental, Incarnation
supertypes
textFlash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
toughness2
typeCreature — Elemental Incarnation
typesCreature
uuid16790491-a95d-5f99-8ae4-1f3bc0d78f4f
variations
watermark
setNameModern Horizons 2 Timeshifts

Identifiers

id36577
cardKingdomEtchedId
cardKingdomFoilId297988
cardKingdomId296383
cardsphereFoilId
cardsphereId122663
deckboxId92269
mcmId771294
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd4d7b96d-f98d-5964-a1d6-e812b44d5e9d
mtgoFoilId
mtgoId125529
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbbc46960-fdf1-4227-93b8-3fd778be896b
scryfallIllustrationIde570a8d3-e5a3-4677-80d9-fcbb406f6698
scryfallOracleIddcb9c2a7-ae54-4ddc-a567-640bf4bf4366
tcgplayerEtchedProductId
tcgplayerProductId552334
uuid16790491-a95d-5f99-8ae4-1f3bc0d78f4f

Legalities

id36577
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorBanned
historicBanned
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid16790491-a95d-5f99-8ae4-1f3bc0d78f4f
vintageLegal

Purchase URLs

id36577
cardKingdomhttps://mtgjson.com/links/d34a8d1686a462f2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/07e090c0aaaf5361
cardmarket
tcgplayerhttps://mtgjson.com/links/c08e69855782203c
tcgplayerEtched
uuid16790491-a95d-5f99-8ae4-1f3bc0d78f4f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-06-18If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
2021-06-18To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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