Other printings of "Geode Rager": ZNC #6 SCD #144 CLB #794
| id | 18867 |
|---|---|
| artist | Caio Monteiro |
| artistIds | d5053eb6-af72-47a0-b6e8-023cc3b9aefb |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 2573 |
| edhrecSaltiness | 0.63 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | Its crystalline core refracts light into chaos. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | First strike, Goad, Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{R}{R} |
| manaValue | 6 |
| name | Geode Rager |
| number | 794 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
| otherFaceIds | |
| power | 4 |
| printings | CLB, SCD, ZNC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['02c76da7-f1d6-518e-90a4-fb0f5cba35d0', '41886388-9392-5ba3-bb68-2e029fe9ed4b']} |
| subsets | |
| subtypes | Elemental |
| supertypes | |
| text | First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
| toughness | 3 |
| type | Creature — Elemental |
| types | Creature |
| uuid | 9b7f52c7-7c19-5276-b26a-8d7aa15504b8 |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18867 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 261995 |
| cardsphereFoilId | |
| cardsphereId | 89387 |
| deckboxId | 65910 |
| mcmId | 661935 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0e62f2b5-04ff-5e77-8ed1-75116a06b0b1 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 567611 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 1c5974dd-78fc-4bfb-8678-72041c797584 |
| scryfallIllustrationId | fee060a6-e102-4b1a-9b90-2657a37cc376 |
| scryfallOracleId | 3969d1d6-0aed-4fa8-aa09-d9be50576fb4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273556 |
| uuid | 9b7f52c7-7c19-5276-b26a-8d7aa15504b8 |
| id | 18867 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 9b7f52c7-7c19-5276-b26a-8d7aa15504b8 |
| vintage | Legal |
| id | 18867 |
|---|---|
| cardKingdom | https://mtgjson.com/links/bfa5ad60883c4a0e |
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| tcgplayer | https://mtgjson.com/links/d5ddc62839b277a0 |
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| uuid | 9b7f52c7-7c19-5276-b26a-8d7aa15504b8 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 晶岩怒兽 | 它的晶状核心能将明澈射线折成混沌散光。 | 生物 — 元素 | 先攻 地落~每当一个地在你的操控下进战场时,煽惑由目标牌手操控的每个生物。(直到你的下一个回合,那些生物每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) | 569571 | |
| Chinese Traditional | 晶岩怒獸 | 它的晶狀核心能將明澈射線折成混沌散光。 | 生物 ~元素 | 先攻 地落~每當一個地在你的操控下進戰場時,煽惑由目標玩家操控的每個生物。(直到你的下一個回合,那些生物每次戰鬥若能攻擊,則必須攻擊,且若能攻擊除你以外的玩家,則必須如此作。) | 569816 | |
| French | Furie de géode | Son cœur de cristal convertit la lumière en chaos. | Créature — élémental | Initiative Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, incitez chaque créature qu'un joueur ciblé contrôle. (Jusqu'à votre prochain tour, ces créatures attaquent à chaque combat si possible et attaquent un joueur autre que vous si possible.) | 568346 | |
| German | Geoden-Wüterich | Sein kristalliner Kern bricht Licht zu Chaos. | Kreatur — Elementarwesen | Erstschlag Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, stachle alle Kreaturen an, die ein Spieler deiner Wahl kontrolliert. (Bis zu deinem nächsten Zug greifen jene Kreaturen in jedem Kampf an, falls möglich, und greifen einen anderen Spieler als dich an, falls möglich.) | 567856 | |
| Italian | Furioso dei Geodi | Il suo nucleo cristallino rifrange la luce nel caos. | Creatura — Elementale | Attacco improvviso Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, sprona ogni creatura controllata da un giocatore bersaglio. (Fino al tuo prossimo turno, quelle creature attaccano in ogni combattimento un giocatore diverso da te, se possono farlo.) | 568591 | |
| Japanese | 晶洞石の憤怒獣 | その結晶質の核は、光を混沌へと屈折させる。 | クリーチャー — エレメンタル | 先制攻撃 上陸 ― 土地1つがあなたのコントロール下で戦場に出るたび、プレイヤー1人を対象とする。そのプレイヤーがコントロールしている各クリーチャーをそれぞれ使嗾する。(次のあなたのターンまで、それらのクリーチャーは、可能なら各戦闘で攻撃し、可能ならあなたでないプレイヤーを攻撃する。) | 568836 | |
| Portuguese (Brazil) | Raivoso do Geodo | Seu núcleo cristalino refrata a luz e gera o caos. | Criatura — Elemental | Iniciativa Aterragem — Toda vez que um terreno entrar no campo de batalha sob seu controle, atice cada criatura que o jogador alvo controla. (Até seu próximo turno, aquelas criaturas atacam a cada combate se estiverem aptas e atacam um jogador que não seja você se estiverem aptas.) | 569081 | |
| Russian | Яростная Жеода | Его кристальная сердцевина преломляет свет в хаос. | Существо — Элементаль | Первый удар Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, разъярите каждое существо под контролем целевого игрока. (До вашего следующего хода те существа атакуют в каждом бою, если могут, и атакуют не вас, а другого игрока, если могут.) | 569326 | |
| Spanish | Iracundo de geodas | Su interior cristalino refracta la luz hacia el caos. | Criatura — Elemental | Daña primero. Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, incita a cada criatura que controla el jugador objetivo. (Hasta tu próximo turno, esas criaturas atacan cada combate si pueden y atacan a un jugador que no seas tú si pueden.) | 568101 |
| date | text |
|---|---|
| 2020-09-25 | Being goaded more than once by the same player is redundant. |
| 2020-09-25 | Creatures that enter the battlefield or come under the target player's control after Geode Rager's ability has resolved won't be goaded. |
| 2020-09-25 | If you leave the game, any creatures you've goaded remain goaded until your next turn would have begun. They don't immediately stop being goaded and don't remain goaded indefinitely. |
| 2023-06-30 | Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able. |
| 2023-06-30 | Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities. |
| 2023-06-30 | If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks. |
| 2023-06-30 | If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it. |
| 2023-06-30 | If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player. |
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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