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Geode Rager CLB

Other printings of "Geode Rager": ZNC #6 SCD #144 CLB #794

Card

id18867
artistCaio Monteiro
artistIdsd5053eb6-af72-47a0-b6e8-023cc3b9aefb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank2573
edhrecSaltiness0.63
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextIts crystalline core refracts light into chaos.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFirst strike, Goad, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R}{R}
manaValue6
nameGeode Rager
number794
originalPrintings
originalReleaseDate
originalTextFirst strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
otherFaceIds
power4
printingsCLB, SCD, ZNC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['02c76da7-f1d6-518e-90a4-fb0f5cba35d0', '41886388-9392-5ba3-bb68-2e029fe9ed4b']}
subsets
subtypesElemental
supertypes
textFirst strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
toughness3
typeCreature — Elemental
typesCreature
uuid9b7f52c7-7c19-5276-b26a-8d7aa15504b8
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18867
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId261995
cardsphereFoilId
cardsphereId89387
deckboxId65910
mcmId661935
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0e62f2b5-04ff-5e77-8ed1-75116a06b0b1
mtgoFoilId
mtgoId
multiverseId567611
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1c5974dd-78fc-4bfb-8678-72041c797584
scryfallIllustrationIdfee060a6-e102-4b1a-9b90-2657a37cc376
scryfallOracleId3969d1d6-0aed-4fa8-aa09-d9be50576fb4
tcgplayerEtchedProductId
tcgplayerProductId273556
uuid9b7f52c7-7c19-5276-b26a-8d7aa15504b8

Legalities

id18867
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9b7f52c7-7c19-5276-b26a-8d7aa15504b8
vintageLegal

Purchase URLs

id18867
cardKingdomhttps://mtgjson.com/links/bfa5ad60883c4a0e
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/d5ddc62839b277a0
tcgplayerEtched
uuid9b7f52c7-7c19-5276-b26a-8d7aa15504b8

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified晶岩怒兽它的晶状核心能将明澈射线折成混沌散光。生物 — 元素先攻
地落~每当一个地在你的操控下进战场时,煽惑由目标牌手操控的每个生物。(直到你的下一个回合,那些生物每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)
569571
Chinese Traditional晶岩怒獸它的晶狀核心能將明澈射線折成混沌散光。生物 ~元素先攻
地落~每當一個地在你的操控下進戰場時,煽惑由目標玩家操控的每個生物。(直到你的下一個回合,那些生物每次戰鬥若能攻擊,則必須攻擊,且若能攻擊除你以外的玩家,則必須如此作。)
569816
FrenchFurie de géodeSon cœur de cristal convertit la lumière en chaos.Créature — élémentalInitiative
Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, incitez chaque créature qu'un joueur ciblé contrôle. (Jusqu'à votre prochain tour, ces créatures attaquent à chaque combat si possible et attaquent un joueur autre que vous si possible.)
568346
GermanGeoden-WüterichSein kristalliner Kern bricht Licht zu Chaos.Kreatur — ElementarwesenErstschlag
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, stachle alle Kreaturen an, die ein Spieler deiner Wahl kontrolliert. (Bis zu deinem nächsten Zug greifen jene Kreaturen in jedem Kampf an, falls möglich, und greifen einen anderen Spieler als dich an, falls möglich.)
567856
ItalianFurioso dei GeodiIl suo nucleo cristallino rifrange la luce nel caos.Creatura — ElementaleAttacco improvviso
Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, sprona ogni creatura controllata da un giocatore bersaglio. (Fino al tuo prossimo turno, quelle creature attaccano in ogni combattimento un giocatore diverso da te, se possono farlo.)
568591
Japanese晶洞石の憤怒獣その結晶質の核は、光を混沌へと屈折させる。クリーチャー — エレメンタル先制攻撃
上陸 ― 土地1つがあなたのコントロール下で戦場に出るたび、プレイヤー1人を対象とする。そのプレイヤーがコントロールしている各クリーチャーをそれぞれ使嗾する。(次のあなたのターンまで、それらのクリーチャーは、可能なら各戦闘で攻撃し、可能ならあなたでないプレイヤーを攻撃する。)
568836
Portuguese (Brazil)Raivoso do GeodoSeu núcleo cristalino refrata a luz e gera o caos.Criatura — ElementalIniciativa
Aterragem — Toda vez que um terreno entrar no campo de batalha sob seu controle, atice cada criatura que o jogador alvo controla. (Até seu próximo turno, aquelas criaturas atacam a cada combate se estiverem aptas e atacam um jogador que não seja você se estiverem aptas.)
569081
RussianЯростная ЖеодаЕго кристальная сердцевина преломляет свет в хаос.Существо — ЭлементальПервый удар
Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, разъярите каждое существо под контролем целевого игрока. (До вашего следующего хода те существа атакуют в каждом бою, если могут, и атакуют не вас, а другого игрока, если могут.)
569326
SpanishIracundo de geodasSu interior cristalino refracta la luz hacia el caos.Criatura — ElementalDaña primero.
Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, incita a cada criatura que controla el jugador objetivo. (Hasta tu próximo turno, esas criaturas atacan cada combate si pueden y atacan a un jugador que no seas tú si pueden.)
568101

Rulings

datetext
2020-09-25Being goaded more than once by the same player is redundant.
2020-09-25Creatures that enter the battlefield or come under the target player's control after Geode Rager's ability has resolved won't be goaded.
2020-09-25If you leave the game, any creatures you've goaded remain goaded until your next turn would have begun. They don't immediately stop being goaded and don't remain goaded indefinitely.
2023-06-30Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
2023-06-30Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
2023-06-30If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
2023-06-30If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
2023-06-30If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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