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Conduit of Worlds PONE

Other printings of "Conduit of Worlds": ONE #163 PONE #163p PONE #163s TDC #251 ONE #390

Card

id76690
artistJokubas Uogintas
artistIds2c14303e-97a3-45fa-9bd8-59e5332a65f9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank489
edhrecSaltiness0.41
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameConduit of Worlds
number163s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsONE, PONE, TDC
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePONE
side
signature
sourceProducts{'foil': ['8b2c8f4e-a0d1-5066-986b-e10b0ff2a2bc']}
subsets
subtypes
supertypes
textYou may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
toughness
typeArtifact
typesArtifact
uuide8a98a18-847c-5d27-aec9-9fd91d572b6e
variations9ee8f5c7-b13a-5910-92ea-4f8c6b88b315
watermark
setNamePhyrexia: All Will Be One Promos

Identifiers

id76690
cardKingdomEtchedId
cardKingdomFoilId274583
cardKingdomId
cardsphereFoilId100697
cardsphereId
deckboxId74756
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd022a4a5-4c1e-5708-8986-1637bcf39be7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId20e3888f-c452-443f-a051-3f3a3a728234
scryfallIllustrationId50414312-464d-4869-b96a-c731db9d485f
scryfallOracleIded14be15-8f8d-4fe3-a147-f5da8ed873bf
tcgplayerEtchedProductId
tcgplayerProductId481566
uuide8a98a18-847c-5d27-aec9-9fd91d572b6e

Legalities

id76690
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide8a98a18-847c-5d27-aec9-9fd91d572b6e
vintageLegal

Purchase URLs

id76690
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/045b31a0db946988
cardmarket
tcgplayerhttps://mtgjson.com/links/c3645404332b8933
tcgplayerEtched
uuide8a98a18-847c-5d27-aec9-9fd91d572b6e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
2023-02-04The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to.
2023-02-04The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it.

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