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Elusive Krasis GK2

Other printings of "Elusive Krasis": GK2 #116 GTC #160 J21 #688

Card

id35403
artistWesley Burt
artistIdsb98c9d94-8bdb-49af-871d-7bac92274535
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank14691
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}{U}
manaValue3
nameElusive Krasis
number116
originalPrintings
originalReleaseDate
originalTextElusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power0
printingsGK2, GTC, J21
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeGK2
side
signature
sourceProducts{'nonfoil': ['f15a3e6e-8c35-5d16-b349-c5d0bf2e8fd7']}
subsets
subtypesFish, Mutant
supertypes
textThis creature can't be blocked.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness4
typeCreature — Fish Mutant
typesCreature
uuidb718046c-4112-5dfd-a56e-f5e3e9cb7f0c
variations
watermarksimic
setNameRNA Guild Kit

Identifiers

id35403
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId223823
cardsphereFoilId
cardsphereId58991
deckboxId43995
mcmId369880
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf891abcb-5a69-5c86-ba5f-6202c42eae11
mtgoFoilId
mtgoId
multiverseId460775
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId738e45f3-f143-439f-8fc9-9266b907a508
scryfallIllustrationId70cb2fa9-d083-47fa-8f93-aa0d1bca00d3
scryfallOracleIdb876101b-7b18-48d7-9c8c-aaa6b1b5c199
tcgplayerEtchedProductId
tcgplayerProductId184847
uuidb718046c-4112-5dfd-a56e-f5e3e9cb7f0c

Legalities

id35403
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb718046c-4112-5dfd-a56e-f5e3e9cb7f0c
vintageLegal

Purchase URLs

id35403
cardKingdomhttps://mtgjson.com/links/eadeba1a00a7a8f1
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/35f077bc1046343f
tcgplayerEtched
uuidb718046c-4112-5dfd-a56e-f5e3e9cb7f0c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchKrasis insaisissableCréature : poisson et mutantLe Krasis insaisissable ne peut pas être bloqué.
Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
460856
GermanSchlüpfrige KrasisKreatur — Fisch, MutantDie Schlüpfrige Krasis kann nicht geblockt werden.
Weiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
460802
ItalianKrasis ElusivoCreatura — Mutante PesceIl Krasis Elusivo non può essere bloccato.
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
460883
Japanese神出鬼没の混成体クリーチャー — 魚・ミュータント神出鬼没の混成体はブロックされない。
進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)
460910
SpanishKrasis escurridizoCriatura — Mutante pezEl Krasis escurridizo no puede ser bloqueado.
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
460829

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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