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Fifty Feet of Rope AFR

Other printings of "Fifty Feet of Rope": PLST #AFR-244 AFR #244

Card

id8558
artistAndrew Mar
artistIdsadad79bf-cd52-456a-b170-740ed8bff0fc
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank14770
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}
manaValue1
nameFifty Feet of Rope
number244
originalPrintings
originalReleaseDate
originalTextClimb Over — {T}: Target Wall can't block this turn.
Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.
Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
otherFaceIds
power
printingsAFR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252', 'd8434f99-8e6c-5210-892a-013345ec7899']}
subsets
subtypes
supertypes
textClimb Over — {T}: Target Wall can't block this turn.
Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.
Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
toughness
typeArtifact
typesArtifact
uuid5e002689-44c9-5ee3-bf0d-88513e865e25
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8558
cardKingdomEtchedId
cardKingdomFoilId248356
cardKingdomId247970
cardsphereFoilId79113
cardsphereId78912
deckboxId58525
mcmId571080
mcmMetaId343586
mtgArenaId77349
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3c987389-da8a-5a56-9d3d-c708532bd80e
mtgoFoilId
mtgoId91990
multiverseId527531
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdba7ebe7b-732f-4245-a194-e087c3878f61
scryfallIllustrationId518251af-e793-4a20-a1ee-ec22c871caf9
scryfallOracleId66aa6905-86f9-4800-988d-ffebafd4a9dc
tcgplayerEtchedProductId
tcgplayerProductId243080
uuid5e002689-44c9-5ee3-bf0d-88513e865e25

Legalities

id8558
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5e002689-44c9-5ee3-bf0d-88513e865e25
vintageLegal

Purchase URLs

id8558
cardKingdomhttps://mtgjson.com/links/9f80f1ce573cdc10
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d52af5260b0e4ea1
cardmarkethttps://mtgjson.com/links/8bf1e48e5088b89e
tcgplayerhttps://mtgjson.com/links/713a92ee60cf0922
tcgplayerEtched
uuid5e002689-44c9-5ee3-bf0d-88513e865e25

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified五十英尺长绳神器攀越~{T}:目标墙本回合不能进行阻挡。
捆绑~{3},{T}:目标生物于其操控者的下一个重置步骤中不能重置。
降下~{4},{T}:深入地城。只能于法术时机起动。(进入第一个房间,或前进至下一个房间。)
529877
Chinese Traditional五十英尺長繩神器攀越~{T}:目標牆本回合不能進行阻擋。
捆綁~{3},{T}:目標生物於其操控者的下一個重置步驟中不能重置。
降下~{4},{T}:深入地城。只能於巫術時機起動。(進入第一個房間,或前進至下一個房間。)
530137
FrenchQuinze mètres de cordeArtefactEscalader — {T} : Un mur ciblé ne peut pas bloquer ce tour-ci.
Ligoter — {3}, {T} : Une créature ciblée ne se dégage pas pendant la prochaine étape de dégagement de son contrôleur.
Descendre en rappel — {4}, {T} : Aventurez-vous dans le donjon. N'activez que lorsque vous pourriez lancer un rituel. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
528313
GermanFünfzehn Meter SeilArtefaktDrüberklettern — {T}: Eine Mauer deiner Wahl kann in diesem Zug nicht blocken.
Fesseln — {3}, {T}: Eine Kreatur deiner Wahl enttappt nicht während des nächsten Enttappsegments ihres Beherrschers.
Abseilen — {4}, {T}: Wage dich ins Gewölbe. Aktiviere diese Fähigkeit wie eine Hexerei. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
527791
ItalianQuindici Metri di CordaArtefattoArrampicati — {T}: Un Muro bersaglio non può bloccare in questo turno.
Lega — {3}, {T}: Una creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore.
Calati Giù — {4}, {T}: Esplora il dungeon. Attiva solo come una stregoneria. (Entra nella prima stanza o avanza a quella successiva.)
528574
Japanese50フィートのロープアーティファクト乗り越える — {T}:壁1体を対象とする。このターン、それではブロックできない。
縛る — {3}, {T}:クリーチャー1体を対象とする。そのクリーチャーは、次のそれのコントローラーのアンタップ・ステップにアンタップしない。
降下する — {4}, {T}:ダンジョン探索をする。起動はソーサリーとしてのみ行う。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
528835
Korean오십 피트 길이의 로프마법물체넘어가기 — {T}: 벽을 목표로 정한다. 그 생물은 이 턴에 방어할 수 없다.
묶기 — {3}, {T}: 생물을 목표로 정한다. 그 생물은 조종자의 다음 언탭단에 언탭되지 않는다.
타고 내려가기 — {4}, {T}: 던전에 진입한다. 집중마법 시기에만 활성화할 수 있다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
529095
Portuguese (Brazil)Quinze Metros de CordaArtefatoEscalar — {T}: A Barreira alvo não pode bloquear neste turno.
Amarrar — {3}, {T}: A criatura alvo não é desvirada durante a próxima etapa de desvirar de seu controlador.
Descer de rapel — {4}, {T}: Aventure-se na masmorra. Ative somente como um feitiço. (Entre na primeira sala ou prossiga para a próxima.)
529356
RussianПятьдесят Футов ВеревкиАртефактПерелезть — {T}: целевая Стена не может блокировать в этом ходу.
Связать — {3}, {T}: целевое существо не разворачивается во время следующего шага разворота контролирующего его игрока.
Спуститься вниз — {4}, {T}: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.)
529617
SpanishCincuenta pies de cuerdaArtefactoEscalar — {T}: El Muro objetivo no puede bloquear este turno.
Amarrar — {3}, {T}: La criatura objetivo no se endereza durante el próximo paso de enderezar de su controlador.
Descender — {4}, {T}: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)
528052

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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