← Back Card Profile (by Name)

Invasion of Arcavios // Invocation of the Founders PMOM

Other printings of "Invasion of Arcavios // Invocation of the Founders": MOM #61 MOM #61 PMOM #61s PMOM #61s

Card

id76128
artistDmitry Burmak
artistIds9872f5c0-274a-48ce-a9ad-6f0d5654e29c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense7
duelDeck
edhrecRank8801
edhrecSaltiness0.1
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameInvasion of Arcavios
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTransform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameInvasion of Arcavios // Invocation of the Founders
number61s
originalPrintings
originalReleaseDate
originalText
otherFaceIdscc270b81-a1df-5f97-9e95-94b121443e0b
power
printingsMOM, PMOM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMOM
sidea
signature
sourceProducts{'foil': ['ea7e13c0-2ebb-58c5-b578-7c07c3e42e4b']}
subsets
subtypesSiege
supertypes
text(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
toughness
typeBattle — Siege
typesBattle
uuidfb5ea6fe-638c-5324-97ad-58948ced677d
variations
watermark
setNameMarch of the Machine Promos

Identifiers

id76128
cardKingdomEtchedId
cardKingdomFoilId276883
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e3ad2a0-c40b-5b73-9ad7-9b2a85909703
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId94598f7c-5142-49f2-b3b8-137b246492b9
scryfallIllustrationId18ad76aa-7517-4209-abc4-8d47a25f2ede
scryfallOracleId9794e31f-e73d-4aa0-a421-dc496080c987
tcgplayerEtchedProductId
tcgplayerProductId493187
uuidfb5ea6fe-638c-5324-97ad-58948ced677d

Legalities

id76128
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfb5ea6fe-638c-5324-97ad-58948ced677d
vintageLegal

Purchase URLs

id76128
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4a3ce7b4da0041c4
cardmarket
tcgplayerhttps://mtgjson.com/links/b07d6aa0b6a25845
tcgplayerEtched
uuidfb5ea6fe-638c-5324-97ad-58948ced677d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
2023-04-14If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2023-04-14If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
2023-04-14If you copy a spell, you control the copy. It will resolve before the original spell does.
2023-04-14In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game comes from your sideboard. You may look at your sideboard at any time.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2023-04-14You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2023-04-14You don’t have to declare up front where you’re going to search. You may search your library, pause, sigh, check out your graveyard, frown meaningfully at your opponent, then finally grab a game-winning sorcery card from your sideboard. Bit dramatic though.

Tip: bookmark this page with your query parameters for quick access.