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Eddytrail Hawk KLD

Other printings of "Eddytrail Hawk": PLST #KLD-12 KLD #12 KLR #16

Card

id43618
artistJames Paick
artistIds1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16798
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameEddytrail Hawk
number12
originalPrintings
originalReleaseDate
originalTextFlying
When Eddytrail Hawk enters the battlefield, you get {EE} (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
otherFaceIds
power1
printingsKLD, KLR, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesBird
supertypes
textFlying
When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
toughness2
typeCreature — Bird
typesCreature
uuid7c9d36be-d510-551a-b755-f812968f5d7e
variations
watermark
setNameKaladesh

Identifiers

id43618
cardKingdomEtchedId
cardKingdomFoilId209248
cardKingdomId208935
cardsphereFoilId22866
cardsphereId22867
deckboxId33651
mcmId292792
mcmMetaId223794
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4c1b9c39-aec0-5914-85e1-ace1af985556
mtgoFoilId61864
mtgoId61863
multiverseId417585
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId81dcaec6-4cb9-46d8-aed1-46f33c67dff2
scryfallIllustrationIdd718ef6d-8531-4124-a15d-05670c15d27c
scryfallOracleId748729bf-bfa0-4cbf-b643-ed5d7d007081
tcgplayerEtchedProductId
tcgplayerProductId123115
uuid7c9d36be-d510-551a-b755-f812968f5d7e

Legalities

id43618
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7c9d36be-d510-551a-b755-f812968f5d7e
vintageLegal

Purchase URLs

id43618
cardKingdomhttps://mtgjson.com/links/e399d2f734223f87
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fc7ef12d1c2dbcbb
cardmarkethttps://mtgjson.com/links/f64096a3d2adffb6
tcgplayerhttps://mtgjson.com/links/2d627a9a0922c957
tcgplayerEtched
uuid7c9d36be-d510-551a-b755-f812968f5d7e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified漩迹鹰生物~鸟飞行
当漩迹鹰进战场时,你得到{E}{E}(两个能量指示物)。
每当漩迹鹰攻击时,你可以支付{E}。若你如此作,则另一个目标进行攻击的生物获得飞行异能直到回合结束。
417849
Chinese Traditional漩跡鷹生物~鳥飛行
當漩跡鷹進戰場時,你得到{E}{E}(兩個能量指示物)。
每當漩跡鷹攻擊時,你可以支付{E}。若你如此作,則另一個目標進行攻擊的生物獲得飛行異能直到回合結束。
418113
FrenchFaucon des courantsCréature : oiseauVol
Quand le Faucon des courants arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
À chaque fois que le Faucon des courants attaque, vous pouvez payer {E}. Si vous faites ainsi, une autre créature attaquante ciblée acquiert le vol jusqu'à la fin du tour.
418641
GermanWirbelspurfalkeKreatur — VogelFliegend
Wenn der Wirbelspurfalke ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Immer wenn der Wirbelspurfalke angreift, kannst du {E} bezahlen. Falls du dies tust, erhält eine andere angreifende Kreatur deiner Wahl Flugfähigkeit bis zum Ende des Zuges.
418377
ItalianFalco TraccianubiCreatura — UccelloVolare
Quando il Falco Traccianubi entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Ogniqualvolta il Falco Traccianubi attacca, puoi pagare {E}. Se lo fai, un'altra creatura attaccante bersaglio ha volare fino alla fine del turno.
418905
Japanese渦跡の鷹クリーチャー — 鳥飛行
渦跡の鷹が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
渦跡の鷹が攻撃するたび、他の攻撃クリーチャー1体を対象とする。あなたは{E}を支払ってもよい。そうしたなら、ターン終了時まで、それは飛行を得る。
419169
Korean소용돌이자취 매생물 — 조류비행
소용돌이자취 매가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
소용돌이자취 매가 공격할 때마다, 당신은 {E}를 지불할 수 있다. 그렇게 한다면, 다른 공격생물을 목표로 정한다. 그 생물은 턴종료까지 비행을 얻는다.
419433
Portuguese (Brazil)Falcão TurbilhonanteCriatura — AveVoar
Quando Falcão Turbilhonante entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
Toda vez que Falcão Turbilhonante ataca, você pode pagar {E}. Se fizer isso, outra criatura atacante alvo ganha voar até o final do turno.
419697
RussianЯстреб Вихревого СледаСущество — ПтицаПолет
Когда Ястреб Вихревого Следа выходит на поле битвы, вы получаете {E}{E} (два жетона энергии).
Каждый раз, когда Ястреб Вихревого Следа атакует, вы можете заплатить {E}. Если вы это делаете, другое целевое атакующее существо получает Полет до конца хода.
419961
SpanishHalcón labraestelasCriatura — AveVuela.
Cuando el Halcón labraestelas entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Siempre que el Halcón labraestelas ataque, puedes pagar {E}. Si lo haces, otra criatura atacante objetivo gana la habilidad de volar hasta el final del turno.
420225

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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