← Back Card Profile (by Name)

Down // Dirty DGM

Other printings of "Down // Dirty": DGM #126 DGM #126 PIO #387 PIO #387

Card

id26073
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G
colorIndicator
colorsG
defense
duelDeck
edhrecRank21164
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameDirty
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue7
nameDown // Dirty
number126
originalPrintings
originalReleaseDate
originalTextTarget player discards two cards. // Sorcery
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds25a0a5e8-794c-50a2-a2c3-b18c9a349c75
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textReturn target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuidc1a29064-f090-503c-9578-015a9d2bbff2
variations
watermarkgolgari
setNameDragon's Maze

Identifiers

id26073
cardKingdomEtchedId
cardKingdomFoilId189890
cardKingdomId189690
cardsphereFoilId13309
cardsphereId13310
deckboxId21017
mcmId261576
mcmMetaId207993
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf1701b93-065a-54ca-9a96-a924b7312801
mtgoFoilId
mtgoId48508
multiverseId369089
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc35c63c1-6344-4d8c-8f7d-cd253d12f9ae
scryfallIllustrationId896e9aff-0430-4912-9a87-2f6377252145
scryfallOracleIdeba21e3b-e2b2-4e0b-82e3-f0849943fd89
tcgplayerEtchedProductId
tcgplayerProductId67989
uuidc1a29064-f090-503c-9578-015a9d2bbff2

Legalities

id26073
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc1a29064-f090-503c-9578-015a9d2bbff2
vintageLegal

Purchase URLs

id26073
cardKingdomhttps://mtgjson.com/links/93f2c7acf59bead5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6a93227d8b0593ef
cardmarkethttps://mtgjson.com/links/048324b30617800a
tcgplayerhttps://mtgjson.com/links/4f08ae58683a9e07
tcgplayerEtched
uuidc1a29064-f090-503c-9578-015a9d2bbff2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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