← Back Card Profile (by Name)

Enter the God-Eternals PWAR

Other printings of "Enter the God-Eternals": PWAR #196p PWAR #196s WAR #196 SCD #227

Card

id83464
artistDaniel Ljunggren
artistIds0fbd4798-76eb-46d5-a5d4-1e3a25870e34
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank9986
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAmass, Mill
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{U}{B}
manaValue5
nameEnter the God-Eternals
number196s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPWAR, SCD, WAR
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWAR
side
signature
sourceProducts{'foil': ['e621503e-4e67-5494-a090-ad8d77b89367']}
subsets
subtypes
supertypes
textEnter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
toughness
typeSorcery
typesSorcery
uuid0a3a8626-3c11-5045-9450-8e18ba28202d
variationsb2aa2959-4d81-5e05-8100-00b6d2406b71
watermark
setNameWar of the Spark Promos

Identifiers

id83464
cardKingdomEtchedId
cardKingdomFoilId224745
cardKingdomId
cardsphereFoilId59610
cardsphereId
deckboxId44431
mcmId372998
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0a1b6fe4-2896-5541-8761-b1865e469c5b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4a7236b0-aae6-48ad-8770-70051d3809d9
scryfallIllustrationIdd5ad6aab-0019-4c14-b74b-3f0261d6871b
scryfallOracleId67ee7c8b-afcc-4f09-a184-3db01f2ab175
tcgplayerEtchedProductId
tcgplayerProductId189481
uuid0a3a8626-3c11-5045-9450-8e18ba28202d

Legalities

id83464
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0a3a8626-3c11-5045-9450-8e18ba28202d
vintageLegal

Purchase URLs

id83464
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/14d0391ec6455aa8
cardmarket
tcgplayerhttps://mtgjson.com/links/f297b39a361adf1d
tcgplayerEtched
uuid0a3a8626-3c11-5045-9450-8e18ba28202d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-05-03Abilities that trigger while Enter the God-Eternals is resolving or that trigger as the target creature dies are all put onto the stack after the spell has finished resolving and the target creature has (if lethally damaged) died.
2019-05-03If both targets are no longer legal targets as the spell tries to resolve, it doesn't resolve. You don't amass 4.
2019-05-03If the target creature has less than 4 toughness, Enter the God-Eternals still deals 4 damage to it and you'll gain 4 life.
2019-05-03If the target creature is dealt lethal damage by Enter the God-Eternals, it'll still be on the battlefield while you gain life, the target player moves cards, and you amass 4. Any abilities it has may affect these actions and may trigger on them.
2019-05-03If the target creature is no longer a legal target as the spell resolves but the player is a legal target, no creature is dealt damage and you gain no life, but the target player still moves the top cards of their library and you still amass 4.
2019-05-03If the target player is no longer a legal target as the spell resolves but the creature is a legal target, the creature is dealt damage, you gain that much life, and you amass 4. No player moves cards from their library.
2019-05-03You can't cast Enter the God-Eternals without targeting a creature and a player.
2023-06-16Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
2023-06-16Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

Tip: bookmark this page with your query parameters for quick access.