Other printings of "Murasa Ranger": PLST #BFZ-178 BFZ #178 J25 #691
| id | 72874 |
|---|---|
| artist | Eric Deschamps |
| artistIds | 37970e22-9cee-44c1-af44-5ee27cf26b76 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 24422 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "If you're not prepared to fight, you'd best be prepared to die." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{G} |
| manaValue | 4 |
| name | Murasa Ranger |
| number | BFZ-178 |
| originalPrintings | |
| originalReleaseDate | 2023-06-23 |
| originalText | |
| otherFaceIds | |
| power | 3 |
| printings | BFZ, J25, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | PLST |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['2eed0d45-cdbe-567f-a44a-045f17ecd55a', '331d181e-ccef-5814-bf27-347a9c57a92e', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d']} |
| subsets | |
| subtypes | Human, Warrior, Ranger |
| supertypes | |
| text | Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature. |
| toughness | 3 |
| type | Creature — Human Warrior Ranger |
| types | Creature |
| uuid | 9817f290-a97f-57ea-9e51-c0f036122468 |
| variations | |
| watermark | |
| setName | The List |
| id | 72874 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 278134 |
| cardsphereFoilId | |
| cardsphereId | 104691 |
| deckboxId | 80099 |
| mcmId | 718586 |
| mcmMetaId | 220829 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 297782f6-207c-5822-ac90-fb4aa07603f7 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5d79f527-6f37-4381-86e6-bd2f782049db |
| scryfallIllustrationId | 33ed57f3-8e39-44c6-934f-cd4a8f482037 |
| scryfallOracleId | 84ba3598-a2d2-46d4-b73c-ab139cac37c4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 498631 |
| uuid | 9817f290-a97f-57ea-9e51-c0f036122468 |
| id | 72874 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 9817f290-a97f-57ea-9e51-c0f036122468 |
| vintage | Legal |
| id | 72874 |
|---|---|
| cardKingdom | https://mtgjson.com/links/cbb3dda222bff703 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/b00b89333bec5719 |
| tcgplayer | https://mtgjson.com/links/8dfe8f185c6c94ea |
| tcgplayerEtched | |
| uuid | 9817f290-a97f-57ea-9e51-c0f036122468 |
No foreign data.
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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