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Dreamtide Whale PMH3

Other printings of "Dreamtide Whale": MH3 #59 PMH3 #59s MH3 #450

Card

id75584
artistRon Spears
artistIdsfce9030b-86bd-4439-b06a-920a1eeb184c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1608
edhrecSaltiness0.53
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate, Vanishing
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameDreamtide Whale
number59s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power7
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesWhale
supertypes
textVanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness5
typeCreature — Whale
typesCreature
uuidde5ae3fd-2bac-584b-a979-cdf87202c20d
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75584
cardKingdomEtchedId
cardKingdomFoilId298022
cardKingdomId
cardsphereFoilId122791
cardsphereId
deckboxId92450
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida764d7ef-c4cc-5f68-956e-140e7fee1bc8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdea6c88c8-9d41-4f5d-ad89-5da0f06fd7a7
scryfallIllustrationId49acded0-1aab-4b06-bdb0-a2a02f3c1c44
scryfallOracleIdee8c0b4c-03c5-4da5-b4f1-028c845384af
tcgplayerEtchedProductId
tcgplayerProductId554207
uuidde5ae3fd-2bac-584b-a979-cdf87202c20d

Legalities

id75584
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidde5ae3fd-2bac-584b-a979-cdf87202c20d
vintageLegal

Purchase URLs

id75584
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/00e630cbbdfa561d
cardmarket
tcgplayerhttps://mtgjson.com/links/e3dfad238941f457
tcgplayerEtched
uuidde5ae3fd-2bac-584b-a979-cdf87202c20d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07If a permanent that's already on the battlefield without time counters on it becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely (unless time counters are somehow put on it later). If a permanent with one or more time counters on it becomes a copy of a permanent with vanishing, it will vanish as normal. If a permanent enters the battlefield as a copy of a permanent with vanishing, it enters with the appropriate number of time counters and will vanish as normal.
2024-06-07If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2024-06-07If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. As long as the permanent doesn't have any time counters on it, neither of vanishing's two triggered abilities will trigger again.
2024-06-07Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2024-06-07When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2024-06-07You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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