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Guide of Souls PMH3

Other printings of "Guide of Souls": MH3 #29 PMH3 #29s MH3 #448

Card

id75577
artistRyan Valle
artistIds6190569f-5e77-4bc1-bf22-9f85dba3a139
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1953
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameGuide of Souls
number29s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesHuman, Cleric
supertypes
textWhenever another creature you control enters, you gain 1 life and get {E} (an energy counter).
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
toughness2
typeCreature — Human Cleric
typesCreature
uuidba136d43-d586-58c9-9347-c5e3255e7985
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75577
cardKingdomEtchedId
cardKingdomFoilId298015
cardKingdomId
cardsphereFoilId122803
cardsphereId
deckboxId92443
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7c499847-59bd-57fb-a87e-f80bde5374d5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdce1523f1-dcba-491c-90ea-92a34fabbdc4
scryfallIllustrationId84b5b9c4-bc13-42cb-8f16-e189464ef755
scryfallOracleIdb304ac72-7f40-40de-b8d6-6392909b6029
tcgplayerEtchedProductId
tcgplayerProductId554200
uuidba136d43-d586-58c9-9347-c5e3255e7985

Legalities

id75577
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorBanned
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidba136d43-d586-58c9-9347-c5e3255e7985
vintageLegal

Purchase URLs

id75577
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c64ed142d8936429
cardmarket
tcgplayerhttps://mtgjson.com/links/87ddd5582af93b40
tcgplayerEtched
uuidba136d43-d586-58c9-9347-c5e3255e7985

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07The type-changing effect of the reflexive triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when Guide of Souls leaves the battlefield.
2024-06-07You don't choose a target for Guide of Souls's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-06-07{E} is the energy symbol. It represents one energy counter.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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