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Emperor of Bones PMH3

Other printings of "Emperor of Bones": MH3 #90 PMH3 #90s MH3 #453

Card

id75593
artistJosh Hass
artistIds8fa1fdf0-96d6-46f4-a7ff-b1c0257c3735
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6511
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAdapt
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameEmperor of Bones
number90s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesSkeleton, Noble
supertypes
textAt the beginning of combat on your turn, exile up to one target card from a graveyard.
{1}{B}: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
toughness2
typeCreature — Skeleton Noble
typesCreature
uuid6c9e93c3-1eaf-5574-bd7d-dbfcb6f516ce
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75593
cardKingdomEtchedId
cardKingdomFoilId298031
cardKingdomId
cardsphereFoilId122794
cardsphereId
deckboxId92459
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id03e7112f-0204-5ec3-bd5b-4611dfd94f46
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1478025d-1194-4910-bf3d-cc8c79f9ee64
scryfallIllustrationId0422419a-03c0-44fc-9e9e-24eaab138c42
scryfallOracleIdcb70a360-898e-443a-b053-38e35ea2baa2
tcgplayerEtchedProductId
tcgplayerProductId554216
uuid6c9e93c3-1eaf-5574-bd7d-dbfcb6f516ce

Legalities

id75593
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorBanned
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid6c9e93c3-1eaf-5574-bd7d-dbfcb6f516ce
vintageLegal

Purchase URLs

id75593
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5c381e80e511c63b
cardmarket
tcgplayerhttps://mtgjson.com/links/7bdd36dae4562b3e
tcgplayerEtched
uuid6c9e93c3-1eaf-5574-bd7d-dbfcb6f516ce

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2024-06-07Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
2024-06-07If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2024-06-07If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
2024-06-07Multiple finality counters on a single permanent are redundant.
2024-06-07You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

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