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Garenbrig Carver // Shield's Might ELD

Other printings of "Garenbrig Carver // Shield's Might": ELD #156 ELD #156 ELD #298 ELD #298 PRM #78782 PRM #78782

Card

id30309
artistCraig J Spearing
artistIdsb0f15e74-0dd6-4156-959e-c5e30c5cdc52
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank19055
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameGarenbrig Carver
finishesnonfoil, foil
flavorName
flavorTextCountless knights of Garenbrig owe their lives to his peerless craftsmanship.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameGarenbrig Carver // Shield's Might
number298
originalPrintings
originalReleaseDate
originalText
otherFaceIds0f01a6ce-778a-538d-9926-e9f35d2efc4c
power3
printingsELD, PRM
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2']}
subsets
subtypesHuman, Warrior
supertypes
text
toughness2
typeCreature — Human Warrior
typesCreature
uuideeec2aa9-1458-55c4-99f0-60ea6a0299ed
variations35a814b7-8c18-54d9-afac-86cc84fbaf11
watermark
setNameThrone of Eldraine

Identifiers

id30309
cardKingdomEtchedId
cardKingdomFoilId228082
cardKingdomId227644
cardsphereFoilId62680
cardsphereId62668
deckboxId46354
mcmId401464
mcmMetaId282424
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf88f9ab4-b943-5e96-a9c2-36035a32f452
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbb6b2759-c315-42cb-8842-dc4f0f42c01d
scryfallIllustrationId5b2fef4b-23d9-4a2d-a3e1-dbba70ce645d
scryfallOracleId496c9633-ff17-48df-9b24-1d8cbfd06126
tcgplayerEtchedProductId
tcgplayerProductId199349
uuideeec2aa9-1458-55c4-99f0-60ea6a0299ed

Legalities

id30309
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuideeec2aa9-1458-55c4-99f0-60ea6a0299ed
vintageLegal

Purchase URLs

id30309
cardKingdomhttps://mtgjson.com/links/5aac30f97a8899bd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8d584634aad44620
cardmarkethttps://mtgjson.com/links/5d4f5bd222d026f1
tcgplayerhttps://mtgjson.com/links/8317ac32b39f84c6
tcgplayerEtched
uuideeec2aa9-1458-55c4-99f0-60ea6a0299ed

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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