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Far // Away DGM

Other printings of "Far // Away": DGM #127 DGM #127 PIO #388 PIO #388

Card

id26075
artistGreg Staples
artistIds93d65564-bf00-447b-8406-e2031f03b6b1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsB
defense
duelDeck
edhrecRank13605
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameAway
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue5
nameFar // Away
number127
originalPrintings
originalReleaseDate
originalTextReturn target creature to its owner's hand. // Instant
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIdscbf4d6cd-1341-5841-89ed-f996b99fad8d
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textTarget player sacrifices a creature of their choice.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeInstant
typesInstant
uuid2a4f4e5a-6a38-5880-8bf8-b0c1b0045ea1
variations
watermarkdimir
setNameDragon's Maze

Identifiers

id26075
cardKingdomEtchedId
cardKingdomFoilId189833
cardKingdomId189633
cardsphereFoilId13320
cardsphereId13321
deckboxId21072
mcmId261423
mcmMetaId207886
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfe829bec-9ddc-5975-b88d-dba049fc61a4
mtgoFoilId
mtgoId48520
multiverseId369042
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd13cdb71-a499-41db-84e6-95f84650c524
scryfallIllustrationId008f298b-1493-4269-999b-5af3233858e0
scryfallOracleIde4b1ef6a-6f05-472e-aaed-1c24dd6605c7
tcgplayerEtchedProductId
tcgplayerProductId67914
uuid2a4f4e5a-6a38-5880-8bf8-b0c1b0045ea1

Legalities

id26075
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2a4f4e5a-6a38-5880-8bf8-b0c1b0045ea1
vintageLegal

Purchase URLs

id26075
cardKingdomhttps://mtgjson.com/links/955fa39e7b6e2564
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5a337a6ac32b174d
cardmarkethttps://mtgjson.com/links/db81210d0ed4b322
tcgplayerhttps://mtgjson.com/links/e3c939abb76c14bf
tcgplayerEtched
uuid2a4f4e5a-6a38-5880-8bf8-b0c1b0045ea1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Away targets only a player. It doesn't target any creatures. The target player chooses which creature to sacrifice as the spell resolves.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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