← Back Card Profile (by Name)

Gluttonous Slug MH1

Card

id52998
artistGreg Staples
artistIds93d65564-bf00-447b-8406-e2031f03b6b1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank18870
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextNo amount of salt will save you
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve, Menace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameGluttonous Slug
number93
originalPrintings
originalReleaseDate
originalTextMenace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power0
printingsMH1
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH1
side
signature
sourceProducts{'foil': ['12cb8f8e-4dad-5773-81c1-6309fb2fa154'], 'nonfoil': ['12cb8f8e-4dad-5773-81c1-6309fb2fa154']}
subsets
subtypesSlug, Horror
supertypes
textMenace
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness3
typeCreature — Slug Horror
typesCreature
uuid47a3ac67-cc2e-55f7-9601-409805189720
variations
watermark
setNameModern Horizons

Identifiers

id52998
cardKingdomEtchedId
cardKingdomFoilId225382
cardKingdomId225107
cardsphereFoilId59958
cardsphereId59957
deckboxId44672
mcmId375627
mcmMetaId271620
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id979e6647-5b52-5b90-a063-2db24994b024
mtgoFoilId
mtgoId72558
multiverseId464042
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9514ce0d-8d61-4cce-b2ad-8f417869d04e
scryfallIllustrationId009e7a07-31e5-4336-8a00-de11cff81fca
scryfallOracleId68fbc13c-00b3-49bb-b343-4f2f1e8f5a7c
tcgplayerEtchedProductId
tcgplayerProductId191744
uuid47a3ac67-cc2e-55f7-9601-409805189720

Legalities

id52998
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid47a3ac67-cc2e-55f7-9601-409805189720
vintageLegal

Purchase URLs

id52998
cardKingdomhttps://mtgjson.com/links/34e9053b6d8c672a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3010c64cea333bca
cardmarkethttps://mtgjson.com/links/cc094bad0d43e821
tcgplayerhttps://mtgjson.com/links/98290d983c99813a
tcgplayerEtched
uuid47a3ac67-cc2e-55f7-9601-409805189720

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified暴食蛞蝓撒再多的盐也救不了你。生物 ~蛞蝓/惊惧兽威慑
进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
466328
Chinese Traditional暴食蛞蝓撒再多的鹽也救不了你。生物 ~蛞蝓/驚懼獸威懾
進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
466582
FrenchLimace gloutonneLui lancer du sel ne vous sauvera pas.Créature : limace et horreurMenace
Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
464804
GermanGefräßige SchneckeDu kannst nicht genug Salz bei dir tragen, um dich zu retten.Kreatur — Schnecke, SchreckenBedrohlich
Weiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
464296
ItalianLumaca IngordaNeppure tutto il sale del mondo potrà salvarti.Creatura — Orrore LumacaMinacciare
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
465058
Japanese暴食するナメクジどれほどの塩があっても無駄である。クリーチャー — ナメクジ・ホラー威迫
進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)
465312
Korean탐욕스러운 민달팽이소금을 아무리 준비해도 안전하지 않다.생물 — 민달팽이 괴수호전적
진화 (생물이 당신의 조종하에 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
465566
Portuguese (Brazil)Lesma GlutonaNenhuma quantidade de sal salvará vocês.Criatura — Lesma HorrorAmeaçar
Evoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.)
465820
RussianПрожорливый СлизеньСколько бы соли ни было, она тебя не спасет.Существо — Слизень УжасУгроза
Эволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)
466074
SpanishBabosa glotonaNinguna cantidad de sal te salvará.Criatura — Horror babosaAmenaza.
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
464550

Rulings

datetext
2019-06-14If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter.
2019-06-14If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 0/3 creature with evolve and two 1/1 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2019-06-14When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness.
2019-06-14Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won’t trigger at all.

Tip: bookmark this page with your query parameters for quick access.