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The Prismatic Piper CMM

Other printings of "The Prismatic Piper": CMM #1 CMR #1 CMR #546 PRM #86242

Card

id20522
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank26428
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextIt is everything and nothing.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}
manaValue5
nameThe Prismatic Piper
number1
originalPrintings
originalReleaseDate
originalTextIf The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power3
printingsCMM, CMR, PRM
promoTypes
rarityspecial
rebalancedPrintings
relatedCards
securityStamp
setCodeCMM
side
signature
sourceProducts{'nonfoil': ['d03a0e5f-11c7-504a-a486-44179896f770']}
subsets
subtypesShapeshifter
supertypesLegendary
textIf The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Shapeshifter
typesCreature
uuid1c8d3f82-7b94-5fc0-80d5-60a8d6363bfc
variations
watermark
setNameCommander Masters

Identifiers

id20522
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId279547
cardsphereFoilId
cardsphereId
deckboxId
mcmId721739
mcmMetaId314724
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idad8b5a9b-213f-5f33-8784-357902518fc1
mtgoFoilId
mtgoId114631
multiverseId629305
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc78c2713-39e7-4a6e-a132-027099a89665
scryfallIllustrationId2c5e6f58-2fb7-4e04-940c-08443748c060
scryfallOracleIdb2aeee90-7b8d-47a6-9167-cc21f7fbfd43
tcgplayerEtchedProductId
tcgplayerProductId503412
uuid1c8d3f82-7b94-5fc0-80d5-60a8d6363bfc

Legalities

id20522
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1c8d3f82-7b94-5fc0-80d5-60a8d6363bfc
vintageLegal

Purchase URLs

id20522
cardKingdomhttps://mtgjson.com/links/294d1cf6b43601bc
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/9697a76066c84d27
tcgplayerhttps://mtgjson.com/links/e02892f20ffe272e
tcgplayerEtched
uuid1c8d3f82-7b94-5fc0-80d5-60a8d6363bfc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified虹彩魔笛手万物皆是,万物皆非。传奇生物 — 变形兽如果虹彩魔笛手是你的指挥官,则在游戏开始前选择一种颜色。虹彩魔笛手是该色。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
629309
FrenchLe Joueur de Flûte prismatiqueIl est tout et rien à la fois.Créature légendaire — changeformeSi Le Joueur de Flûte prismatique est votre commandant, choisissez une couleur avant le début de la partie. Le Joueur de Flûte prismatique est de la couleur choisie.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
629307
GermanDer Prismatische FlöterEr ist alles und nichts.Legendäre Kreatur — GestaltwandlerFalls Der Prismatische Flöter dein Kommandeur ist, bestimme vor Beginn der Partie eine Farbe. Der Prismatische Flöter hat die bestimmte Farbe.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
629306
Japanese虹色の笛吹き全にして無。伝説のクリーチャー — 多相の戦士虹色の笛吹きがあなたの統率者であるなら、ゲーム開始前に色1色を選ぶ。虹色の笛吹きはその色である。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
629308

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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