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Heartmender SHM

Card

id87677
artistRebecca Guay
artistIdsf8f662fa-d597-46a3-afb2-91d6e13243e2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank22508
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G/W}{G/W}
manaValue4
nameHeartmender
number228
originalPrintings
originalReleaseDate
originalTextAt the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsSHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypesElemental
supertypes
textAt the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Elemental
typesCreature
uuid732367fc-243e-50aa-bbfe-6d0fa2359738
variations
watermark
setNameShadowmoor

Identifiers

id87677
cardKingdomEtchedId
cardKingdomFoilId124890
cardKingdomId124604
cardsphereFoilId41219
cardsphereId41220
deckboxId4165
mcmId19242
mcmMetaId9791
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id01a4b772-500d-54e2-ad27-32520e75f471
mtgoFoilId29636
mtgoId29635
multiverseId153312
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5b8c1070-cb58-4948-99c9-febef7fef0d5
scryfallIllustrationId623c81c8-b630-4397-9fc8-28bd52f58997
scryfallOracleIdab4cf0ba-617f-4ef6-a831-eb3b41b4ab34
tcgplayerEtchedProductId
tcgplayerProductId18660
uuid732367fc-243e-50aa-bbfe-6d0fa2359738

Legalities

id87677
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid732367fc-243e-50aa-bbfe-6d0fa2359738
vintageLegal

Purchase URLs

id87677
cardKingdomhttps://mtgjson.com/links/499bea382e1d096d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8fcdcbc47c401633
cardmarkethttps://mtgjson.com/links/7c9f34eab0336b19
tcgplayerhttps://mtgjson.com/links/140d2c3b2a9310aa
tcgplayerEtched
uuid732367fc-243e-50aa-bbfe-6d0fa2359738

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified愈心灵生物~元素在你的维持开始时,从每个由你操控的生物上移去一个-1/-1指示物。
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173200
FrenchGuéricœurCréature : élémentalAu début de votre entretien, retirez un marqueur -1/-1 de chaque créature que vous contrôlez.
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173501
GermanHerzenflickerKreatur — ElementarwesenEntferne zu Beginn deines Versorgungssegments eine -1/-1-Marke von jeder Kreatur, die du kontrollierst.
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174705
ItalianSalvacuoriCreatura — ElementaleAll'inizio del tuo mantenimento, rimuovi un segnalino -1/-1 da ogni creatura che controlli.
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173802
Japanese心臓癒しクリーチャー — エレメンタルあなたのアップキープの開始時に、あなたがコントロールする各クリーチャーから、それぞれ-1/-1カウンターを1個取り除く。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
174103
Portuguese (Brazil)Curandeiro do CoraçãoCriatura — ElementalNo início de sua manutenção, remova um marcador -1/-1 de cada criatura que você controla.
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172297
RussianИсцелитель СердецСущество — ЭлементальВ начале вашего шага поддержки удалите один жетон -1/-1 с каждого существа под вашим контролем.
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172598
SpanishReparacorazónCriatura — ElementalAl comienzo de tu mantenimiento, remueve un contador -1/-1 de cada criatura que controles.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172899

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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