← Back Card Profile (by Name)

Glimmer of Genius KLR

Other printings of "Glimmer of Genius": KLD #49 KLR #49 DRC #78 PIP #176 M3C #187 PIP #704

Card

id43933
artistTommy Arnold
artistIds1130bcd0-c8b1-48be-85d7-3ddb2abc6b1a
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4717
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameGlimmer of Genius
number49
originalPrintings
originalReleaseDate
originalTextScry 2, then draw two cards. You get {EE} (two energy counters).
otherFaceIds
power
printingsDRC, KLD, KLR, M3C, PIP
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypes
supertypes
textScry 2, then draw two cards. You get {E}{E} (two energy counters).
toughness
typeInstant
typesInstant
uuidbd869c17-ddfd-530b-8244-10a5d143fee5
variations
watermark
setNameKaladesh Remastered

Identifiers

id43933
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75627
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id199db522-d958-5b67-b653-a64d3b6d2c2d
mtgoFoilId
mtgoId
multiverseId547855
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbaf28c37-e4bc-4599-9af1-9f1cef280a24
scryfallIllustrationId53bb6718-c40e-48b8-b298-55be90422d87
scryfallOracleIdb9c58cfb-b7d5-4e86-a5d3-efb07192aa22
tcgplayerEtchedProductId
tcgplayerProductId
uuidbd869c17-ddfd-530b-8244-10a5d143fee5

Legalities

id43933
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbd869c17-ddfd-530b-8244-10a5d143fee5
vintageLegal

Purchase URLs

id43933
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidbd869c17-ddfd-530b-8244-10a5d143fee5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.