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Gobsmacked UNF

Other printings of "Gobsmacked": UNF #11 UNF #297

Card

id97500
artistMarco Bucci
artistIdse3a6c8d8-193e-449b-b552-cfcc6af12e4a
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank29546
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextYou haven't seen it until you see it in 6-D.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameGobsmacked
number11
originalPrintings
originalReleaseDate
originalTextEnchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
otherFaceIds
power
printingsUNF
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStampacorn
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypesAura
supertypes
textEnchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
toughness
typeEnchantment — Aura
typesEnchantment
uuid852b5a6b-cd9a-593f-a668-c8e7d047d9e5
variationsc444abc3-9d52-5f07-9a69-d2f2084881ae
watermark
setNameUnfinity

Identifiers

id97500
cardKingdomEtchedId
cardKingdomFoilId267357
cardKingdomId266881
cardsphereFoilId93385
cardsphereId93284
deckboxId68532
mcmId677312
mcmMetaId412668
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ided0daf72-9a9e-59f9-a94f-497bed02b38e
mtgoFoilId
mtgoId
multiverseId580736
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId937d151e-8912-4377-8afc-dc5c742c8a92
scryfallIllustrationId3cf4809c-fdb3-49ae-bf38-5b7aea51a702
scryfallOracleIdb394f2a8-2b45-447b-bfbf-f3d82be414c6
tcgplayerEtchedProductId
tcgplayerProductId287957
uuid852b5a6b-cd9a-593f-a668-c8e7d047d9e5

Legalities

id97500
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid852b5a6b-cd9a-593f-a668-c8e7d047d9e5
vintage

Purchase URLs

id97500
cardKingdomhttps://mtgjson.com/links/0729490be866a3d0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6e4e3a2226b72e20
cardmarkethttps://mtgjson.com/links/ec45f4f6d23e7b7c
tcgplayerhttps://mtgjson.com/links/30fe34e97134afe0
tcgplayerEtched
uuid852b5a6b-cd9a-593f-a668-c8e7d047d9e5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07If the person leaves the room, or otherwise obscures themselves from your view, the last ability will stop having any effect. If they return to your view, the last ability will function once again. They don't even need to know that they've been chosen; you can tell them if you'd like, but they may take that as a sign to get up and go for a walk.
2022-10-07If the person leaves the room, you can't pick up your seat and follow them. Your seat stays with the game with you in it.
2022-10-07You don't have to be always looking at the person in order for the last ability to function. It just needs to be possible for you to see them from your seat. This isn't a gotcha game where your opponent waits for you to blink and then quickly activates abilities.

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