← Back Card Profile (by Name)

Gobsmacked UNF

Other printings of "Gobsmacked": UNF #11 UNF #297

Card

id97888
artistMarco Bucci
artistIdse3a6c8d8-193e-449b-b552-cfcc6af12e4a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank29546
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextYou haven't see it until you see it in 6-D.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameGobsmacked
number297
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsUNF
promoTypesgalaxyfoil, boosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStampacorn
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesAura
supertypes
textEnchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
toughness
typeEnchantment — Aura
typesEnchantment
uuidc444abc3-9d52-5f07-9a69-d2f2084881ae
variations852b5a6b-cd9a-593f-a668-c8e7d047d9e5
watermark
setNameUnfinity

Identifiers

id97888
cardKingdomEtchedId
cardKingdomFoilId266990
cardKingdomId
cardsphereFoilId93989
cardsphereId
deckboxId68918
mcmId677406
mcmMetaId412668
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1b8d51ec-e963-5ba6-b8da-153720cbda27
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdee8a2c71-838c-457f-b928-e00dccca9527
scryfallIllustrationId3cf4809c-fdb3-49ae-bf38-5b7aea51a702
scryfallOracleIdb394f2a8-2b45-447b-bfbf-f3d82be414c6
tcgplayerEtchedProductId
tcgplayerProductId288011
uuidc444abc3-9d52-5f07-9a69-d2f2084881ae

Legalities

id97888
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc444abc3-9d52-5f07-9a69-d2f2084881ae
vintage

Purchase URLs

id97888
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/011a2d08860a7601
cardmarkethttps://mtgjson.com/links/b5e54ede2c390d10
tcgplayerhttps://mtgjson.com/links/b92b9b27fbdd8907
tcgplayerEtched
uuidc444abc3-9d52-5f07-9a69-d2f2084881ae

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07If the person leaves the room, or otherwise obscures themselves from your view, the last ability will stop having any effect. If they return to your view, the last ability will function once again. They don't even need to know that they've been chosen; you can tell them if you'd like, but they may take that as a sign to get up and go for a walk.
2022-10-07If the person leaves the room, you can't pick up your seat and follow them. Your seat stays with the game with you in it.
2022-10-07You don't have to be always looking at the person in order for the last ability to function. It just needs to be possible for you to see them from your seat. This isn't a gotcha game where your opponent waits for you to blink and then quickly activates abilities.

Tip: bookmark this page with your query parameters for quick access.